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	<title>Pay2Play MMO Games</title>
	<description>CGE Network - MMO Gaming Zone</description>
	<link>http://www.cgenetwork.com/forums/index.php</link>
	<pubDate>Tue, 16 Mar 2010 07:25:48 +0000</pubDate>
	<ttl>5</ttl>
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		<title><![CDATA[GDC10: Hands-on with Star Wars: The Old Republic from &#34;Massively.com&#34;]]></title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/12297-gdc10-hands-on-with-star-wars-the-old-republic-from-massivelycom/</link>
		<description><![CDATA[GDC10: Hands-on with Star Wars: The Old Republic<br />
by "Massively.com" Shawn Schuster  Mar 15th 2010 at 12:00AM<br />
<br />
I could easily spend this article telling you about the amazing LucasArts Presidio compound, its history and the incredible relics of the Star Wars universe adorning the walls and hallways. But I won't. I could also easily go on and on about how George Lucas and Star Wars inspired my childhood, and how even setting foot in the presence of such greatness was a bit overwhelming. But I won't.<br />
<br />
Instead, I will focus on the only reason you're reading this: my first impressions of Star Wars: The Old Republic and the Trooper class.<br />
<br />
Once we arrived at LucasArts HQ, we were introduced to a few members of the LucasArts and BioWare crew, then we each sat down to our very own computer with our very own Trooper class character set up to run through our very own test mission. Although we weren't playing together in the game, we were all set up in the same location to run the same mission.<br />
<br />
Interestingly enough, we weren't really given an overview of the game or an intro to the gameplay. They sat us down and told us to have fun. There was a print-out of a small cheat-sheet for help with the mission if needed, but I was honestly stuck to the monitor from the second I sat down.<br />
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<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/gdc20110.jpg' alt='Posted Image' class='bbc_img' /></div><br />
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I started out by talking to a quest-giving NPC standing near me. A cinematic-style dialogue started, with a fully-voiced exchange between my character and the NPC. My answers to the NPC's questions were based on a few choices, ranging from positive and agreeable to frankly argumentative. Against my best instincts to always cause problems for NPCs in games, I agreed to the terms of the mission and headed off towards the giant base just up the hill.<br />
<br />
At first, I aimlessly wandered up towards some enemies, not realizing they wanted to blast me, until they actually did. I quickly figured out how to retaliate, killing both guards quite easily. As I made my way through the rest of the base, I realized that not only is the combat extremely easy to grasp, but it's easy to master as well. There is no auto attack, so you feel more involved in what you're doing. The skills are clearly labeled, the cooldowns on each are distinct and the mouse-over tips are brief enough to understand with a quick glance-over during intense combat.<br />
<br />
I also noticed after a few battles that I wasn't really getting hurt. I'm not sure if this is something special with the Trooper class itself, the way the demo was set up for a bunch of journalists, or just the way the game is, but I was beginning to feel quite invincible, taking on 3-4 guards or sentry bots at once.<br />
<br />
Additionally, my aggro range seemed really small. I was running between clusters of guards without as much as a warning shot. They seemed to completely not see me. <br />
<br />
Once I made my way through waves of guards (by fighting or just passing by), I entered an elevator to a lower floor. As a testament to how comprehensive the quest log, map and quest indicators on the map were, I was able to easily find my objective on the base's lower floor. The computer I was commissioned to hack was shimmering (as any Champions Online or Star Trek Online fan might recognize), so it was easy to find exactly where I needed to be.<br />
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<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/gdc20111.jpg' alt='Posted Image' class='bbc_img' /></div><br />
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I encountered a few more cinematic interactions with NPCs throughout the base, and each one was entertaining enough to halt that temptation to skip. While my character and the NPCs talked, the camera angles changed regularly, showing every possible angle of work they put into making these discussions immersive and believable. <br />
<br />
We were given around 45 minutes to play to our hearts' content, although once I completed the mission and started wandering around outside the base, I was gently reminded to stick to the base area -- curse my exploring nature! Even though those 45 minutes flew by, I was able to get a real feel for how the game is played and even how I believe the game will be received. <br />
<br />
So to break it down by category, let's take a look at a summary of my first impressions:<br />
<br />
Combat<br />
Easy, comprehensive and immersive. The blaster effects and explosions from the grenade launcher were very well done. I could take cover, the enemies took cover, and I felt like I was really fighting for my life. Even if my health bar barely moved. <br />
<br />
At level 4, the Trooper is equipped with a normal blaster skill, an auto-fire skill, a grenade launcher skill, a rifle-butt melee attack and a sticky bomb. It took me only a few moments to get the hang of crowd control with the rifle butt's stun and a few well-placed grenades to make quick work of the small groups of guards.<br />
<br />
I felt that the enemy AI was a refreshing change, as they took cover and used the environment to their advantage. The respawn rate was practical, as I could run back by an area and see the fruits of my handiwork still lying around in various positions of death. That was actually a fun little addition.<br />
<br />
Graphics/Art Style<br />
Gorgeous landscapes and environments. Realistic lighting effects, shadows and character animations. As with most MMOs, the character's faces aren't the greatest (especially during cut-scenes), but I think the stylized look of the characters mixed with the more realistic look of the environments works really well. Basically, the screenshots you've seen so far aren't lying. The game really does look that good. <br />
<br />
Quests<br />
Comprehensive, concise and clearly-labeled. The meat of the lore and interaction is taken care of in the voiced cinematics, so checking back with your quest log gives you a brief summary of your objectives. That was very welcome, but you need to pay attention during the cinematics. <br />
<br />
The quest objectives are marked by a yellow circle on the map showing you the general vicinity of where you need to be. This allows you to get within the perimeter, but doesn't hold your hand too much.<br />
<br />
Cinematics<br />
Immersive, interactive and entertaining. Despite a few camera angle bugs that I'm sure they'll fix by launch, it was nice to watch a typical wall of text in any other MMO become a short movie in which I could control the outcome. Let me remind you, this is not on one or two quests, this is every quest. The voice acting I experienced by a half-dozen voices was done very well. There was never a point where I felt it was done cheaply or felt awkward, as I regularly encounter in other games with voice work.<br />
<br />
<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/republ11.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
Overall, I am extremely impressed by this game. I'm pleased to see that they didn't try to reinvent the wheel on game basic game play, but at the same time, they didn't just cut and paste from more popular games. This is a BioWare game on a LucasArts property, so you just know it's going to be done right, and from what I've seen so far, it is done right. <br />
<br />
But how well will it be received? Of course, that's hard to predict, but coming from someone who has played hundreds of games and doesn't consider himself TOO much of a Star Wars fanboy, I can see this game being a big hit. It's approachable, understandable and really quite fun. Now I can't wait to get it home at launch and try out the rest of the classes.]]></description>
		<pubDate>Tue, 16 Mar 2010 07:25:48 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/12297-gdc10-hands-on-with-star-wars-the-old-republic-from-massivelycom/</guid>
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		<title>Breaking out on Belsavis!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/12283-breaking-out-on-belsavis/</link>
		<description><![CDATA[Since before the Great War, the ancient Rakatan prisons of Belsavis have been maintained by the Republic and used to incarcerate some of the galaxys most dangerous Sith lords, Mandalorian warriors, and ferocious aliens. Having recently discovered the location of this Republic super prison, the Empire is determined to see its allies released. <a href='http://www.swtor.com/info/holonet/planets/belsavis#flythrough' class='bbc_url' title='External link' rel='nofollow'>Video here!</a><br />
<br />
Republic knowledge of Belsavis predates the Great Hyperspace War, but for centuries, the planet warranted little attention. With the exception of some unusual volcanic activity, the planet was deemed, in all ways, unremarkable. Belsavis was added to the star charts then summarily dismissed as nothing more than another curiosity of the Outer Rim.<br />
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<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20118.jpg' alt='Posted Image' class='bbc_img' /></div>   <br />
<br />
Fifty years ago, while investigating the planets tropical rifts that seemed to defy the ice shelves in completely unnatural ways, Republic scientists stumbled upon an ancient prison constructed by the Rakatan Empire. Behind the force fields and ultra hard metals were the most terrifying prisoners in the galaxy. Republic efforts to explore and secure the dilapidated network of vaults were impeded by ferocious alien species, and nearly unstoppable droids.<br />
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<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20119.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
Realizing it was only a matter of time before the vaults and stasis chambers containing the worst of these prisoners failed, the Republic committed a force to maintain the complex, and establish a new Republic prison on Belsavis unused surface. In secret Strategic Information Service meetings it was decided that this new prison, dubbed the Tomb, was only to be used in cases where execution was impractical or impossible.<br />
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<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20120.jpg' alt='Posted Image' class='bbc_img' /></div><br />
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Once the Great War erupted, the Tombs population rapidly increased. Mandalorians, Sith Lords, and creations of Sith alchemy were sent to Belsavis for containment. As rumors of the Tombs existence spread, Imperial Intelligence began searching for the legendary super prison. Despite Republic efforts to keep its location a secret, the Empire learned of the operation on Belsavis and sent strike teams to liberate all the imprisoned Sith.<br />
<br />
<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20121.jpg' alt='Posted Image' class='bbc_img' /></div><br />
In the short time since the Imperials arrived, the prison grounds have been transformed into a labyrinth of battle and chaos. The Empire has discovered that extracting its loyal subjects from among their violent fellow inmates will not be easy, and even though the Republic is rushing to restore order, the threat of the mysterious evil breaking loose from its ancient prison is becoming all too real.]]></description>
		<pubDate>Fri, 12 Mar 2010 21:13:04 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/12283-breaking-out-on-belsavis/</guid>
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		<title>Taris-Revealed</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/12195-taris-revealed/</link>
		<description><![CDATA[Legacy of Sith DestructionTaris is a post-apocalyptic swamp, abandoned but not forgotten by the greater galaxy for three centuries. Until recently, only overgrown ruins bore testimony to the thriving civilization that once dominated the surface  a civilization annihilated by the Sith Lord Darth Malak while seeking to eliminate the Jedi Knight Bastila Shan.<br />
<br />
<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20117.jpg' alt='Posted Image' class='bbc_img' /></div><br />
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As a symbol of hope and redemption in the face of Sith atrocities, the Republic has begun an unlikely effort to re-colonize Taris, establishing a spaceport, military base and the beginning of settlements amid the ruins. The remnants of the once great city-world have proven to be far more treacherous than anyone expected, though, and many believe the effort to reclaim Taris is doomed to end in disaster. One thing is certain  cleaning up what the Sith destroyed isnt nearly as perilous as facing what they didnt.<br />
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<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20116.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
Deep in the dark swampy ruins lies the legacy of a centuries old plague, once confined to Taris demolished Undercity. Bands of horrific rakghouls  abominations created by Sith alchemy  ravage the planets surface. Each vicious attack carries the chance of transforming the victim into a diseased monstrosity. There are scattered reports that some of these rakghouls are evolving bizarre, freakish powers.<br />
<br />
<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20114.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
Determined to overcome the challenges, Republic and Jedi leaders are moving forward with the efforts at colonization. Rebuilding what the Sith destroyed 300 years ago would be a monumental symbolic victory, showing the galaxy that the Sith are not to be feared. But the Empire has no intention of allowing such a significant achievement.<br />
<br />
<div class='bbc_center'><img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20115.jpg' alt='Posted Image' class='bbc_img' /></div>]]></description>
		<pubDate>Sat, 13 Feb 2010 06:05:53 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/12195-taris-revealed/</guid>
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		<title>Dromund Kaas</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/12057-dromund-kaas/</link>
		<description><![CDATA[On the remote jungle world of Dromund Kaas, the Sith have spent a thousand years building their mighty war machine to prepare for an assault on the Galaxy.<br />
<br />
<div class='bbc_center'><img src='http://i16.servimg.com/u/f16/13/46/68/60/ss_20110.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
Colonized in ancient times by the Sith Empire, the hyperspace coordinates of the Dromund Kaas were lost to time, allowing the isolated planet to fade into distant memory. Following a crushing defeat in the Great Hyperspace War, the handful of surviving Sith desperately sought to escape annihilation at the hands of their Jedi foes. The desperate Sith, leaving their collective destiny to chance, chose to forgo all known hyperspace routes and attempt a series of dangerously random hyperspace jumps and blind scouting missions. For 20 years the Sith armada drifted aimlessly in the forgotten regions of space before finally rediscovering the Dromund system.<br />
<br />
<div class='bbc_center'><img src='http://i16.servimg.com/u/f16/13/46/68/60/ss_20111.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
The Siths first century back on Dromund Kaas was dedicated to reestablishing the glory of Imperial society. In the depths of the jungle, the magnificent capital city of Kaas City was established and a citadel built  a standing testament to the power of the Emperor. Ceaselessly, the Empire worked to raise both army and fleet in preparation for their inevitable return to the greater galaxy. Power hungry, the Emperor spent great energy discovering and perfecting esoteric rites of darkness  rituals that wrecked the atmosphere of Dromund Kaas, transforming the ionosphere into a swirling electric storm.<br />
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<div class='bbc_center'><img src='http://i16.servimg.com/u/f16/13/46/68/60/ss_20112.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
Now, more than one thousand years later, the Empire has returned to the galaxy  bringing full-scale war with it. The Sith have forced a great number of systems into submission in the war, however Dromund Kaas remains home to both the Emperor and his Dark Council. Even though the planet is bristling with the energy of the dark side, it is the Imperial military that has the largest visible presence on Dromund Kaas. It is here that the Empires power brokering games are played and alliances are forged and broken. For up-and-coming Moffs and Imperial intelligence operatives, success  and survival  hangs on the ability to master these games of intrigue.<br />
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<div class='bbc_center'><img src='http://i16.servimg.com/u/f16/13/46/68/60/ss_20113.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
It is from here, on Dromund Kaas, that the dark hand of the Empire reaches ever outward.]]></description>
		<pubDate>Fri, 08 Jan 2010 19:05:42 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/12057-dromund-kaas/</guid>
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		<title>Tatooine Revealed!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11927-tatooine-revealed/</link>
		<description><![CDATA[Far in the Outer Rim, the sands of Tatooine bake beneath the glare of two bright suns. Small pockets of barely civilized communities dot the desolate landscape, surrounded by the endless expanse of barren dunes and rocky canyons that have silently slain so many of those who ventured out into desert. Among the small shantytowns and settlements that persist, travelers may find shelter from the brutal climate, but trust is as rare as water on this lawless world. Visitors and locals alike must constantly watch their backs in Tatooines townships.<br />
<br />
<div class='bbc_center'><img src='http://i16.servimg.com/u/f16/13/46/68/60/ss_20010.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
For centuries, Tatooine was of little interest to the rest of the galaxy  until the Czerka Corporation showed up five hundred years ago, seeking to exploit the natural resources they believed were beneath Tatooines surface. Czerkas efforts to mine Tatooine ended in failure, but the planets hostile environment proved to be the perfect place for Czerkas Secret Weapons division. Able to operate with no restrictions, Czerka brought alien technologies and experiments too horrible or dangerous to be allowed on any other system in the galaxy. While the full scope of how far Czerka went with their research remains unknown, its clear that suddenly, and without warning, Czerka completely pulled out of Tatooine, leaving their Secret Weapons complex to be swallowed by the sands.<br />
<br />
<div class='bbc_center'><img src='http://i16.servimg.com/u/f16/13/46/68/60/ss_20011.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
The former Czerka outpost of Anchorhead has now become a lawless haven for smugglers, pirates and anyone else who wants to drop off the radar. Though Anchorhead often serves as a pit stop for Republic starships in the Outer Rim, the Republic has no official presence. Unbeknownst to the Republic however, the Imperial military has established a presence on Tatooine, to explore the old Czerka labs. The Empire has garrisoned a small force in the town of Mos Ila where industrious Jawa had restored a spaceport hoping to encourage trade, only to see their hard work taken over by Imperial troops who drove the Jawa back into the desert. This puts the Imperials only a short distance from the main community at Anchorhead.<br />
<br />
<div class='bbc_center'><img src='http://i16.servimg.com/u/f16/13/46/68/60/ss_20012.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
Between the two, a terrible secret sleeps in the sand.<br />
<br />
<div class='bbc_center'><img src='http://i16.servimg.com/u/f16/13/46/68/60/ss_20013.jpg' alt='Posted Image' class='bbc_img' /></div>]]></description>
		<pubDate>Fri, 18 Dec 2009 16:40:41 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11927-tatooine-revealed/</guid>
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		<title>3.3 Supposedly tuesday</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11778-3-3-supposedly-tuesday/</link>
		<description><![CDATA[I might be the only one here who plays WoW but still <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/p.gif' class='bbc_emoticon' alt=':P' /><br />
Here are the latest patch notes for 3.3 Icecrown which is supposed to hit this tuesday.<br />
<br />
<br />
World of Warcraft PTR Patch 3.3.0 <br />
<br />
The latest test realm patch notes can always be found at <a href='http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html' class='bbc_url' title='External link' rel='nofollow'>http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</a> <br />
<br />
The latest patch notes can always be found at <a href='http://www.worldofwarcraft.com/patchnotes/' class='bbc_url' title='External link' rel='nofollow'>http://www.worldofwarcraft.com/patchnotes/</a> <br />
<br />
General<br />
Icecrown Citadel<br />
All three wings of the 5-player dungeon are currently available for testing. <br />
Select encounters in the 10- and 25-player raid dungeon are available for limited testing. <br />
Additional Icecrown Citadel raid content will be made available in future test builds. For more information and testing schedules please visit our Test Realm forum: <a href='http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1' class='bbc_url' title='External link' rel='nofollow'>http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1</a><br />
<br />
QuelDelar Quest Chain: The Battered Hilt, the item needed to start this quest line, can now be purchased from all glyph vendors on the public test realms. <br />
Character Creation: The descriptions for races, classes, and race/class combinations have been improved to provide new players with a better idea of the roles and advantages of each class and race. <br />
Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed. <br />
Knockbacks no longer dismount players. If on a flying mount, you will be knocked back a short distance before being able to resume flying. <br />
The existing /welcome emote now greets/welcomes targets (character says hello), while the new /yw is for saying "you're welcome." <br />
Many of the tail sweeps with knockback effects will no longer hit players pets. <br />
Level 1 characters no longer start with food or water in their inventory. <br />
Attack is now called Auto Attack. The tooltip has been changed to reflect that the player will continue automatically attacking a target. <br />
Meeting Stones: To use any Meeting Stone, it is only required that the characters minimum level be 15. There is no maximum character level requirement for any Meeting Stone. <br />
Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.<br />
<br />
Classes: General<br />
Area-of-Effect Damage Caps: Weve redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example. <br />
Attack: Level 1 druids, mages, priests, and warlocks will no longer start with the Attack button placed on their action bars by default. <br />
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon. <br />
Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes. <br />
Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a players level increases, the regeneration rates gradually reduce, returning to normal rates at level 15. <br />
Pet Resilience: All player pets now get 100% of their masters resilience. <br />
Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage. <br />
Taunt Diminishing Returns: Weve revised the system for diminishing returns on Taunt so that creatures do not become immune to Taunt until after 5 Taunts have landed. The duration of the Taunt effect will be reduced by 35% instead of 50% for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that beh&#097;vior based on the design of a given encounter.<br />
<br />
Races: General<br />
Orc and troll shamans now have their own unique totem art. <br />
Racial Attribute Bonuses: These bonuses have been recalibrated to even out the amount of starting health on the various races. All races start with a standardized level of stamina, except for orcs, dwarves, and tauren who now start with 1 extra point of stamina. For each class, bonuses and penalties to all attributes have been adjusted so that each race has an equal attribute total. <br />
Will of the Forsaken now shares a 45-second cooldown with similar effects, including the Medallion of the Horde, Titan-Forged runes, Insignia of the Horde, etc.<br />
<br />
PvP<br />
Arenas<br />
All abilities that have base cooldowns of 10 minutes or longer cannot be used in Arenas, down from 15 minutes.<br />
<br />
Battlegrounds<br />
Battleground Experience: Battleground experience gained is now based on the level of the player gaining experience, rather than the highest possible player level in that Battleground. <br />
All level 71-80 Battleground daily quests will now award 25 Arena points in addition to their current rewards.<br />
<br />
Wintergrasp<br />
You must now have the following ranks to build or pilot siege vehicles:<br />
Rank 2: Build/pilot Catapults. <br />
Rank 3: Build/pilot Demolishers. <br />
Rank 3: Build/pilot Siege Engines.<br />
<br />
Dungeons & Raids<br />
Naxxramas<br />
Players no longer need to kill the final bosses in all four wings of this dungeon in order to teleport to Sapphiron. Teleportation orbs have been added to allow players access back and forth from Sapphiron's lair.<br />
<br />
Oculus<br />
Azure Ring Guardians agro distance changed from 50 to 40 yards. <br />
Many bosses and creatures have had their total health reduced. <br />
Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced. <br />
Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5. <br />
Vehicle scaling on the drakes based on the riders item level has been increased to make them more powerful.<br />
<br />
 Death Knight (Forums / Talent Calculator)<br />
Army of the Dead: The cooldown on this ability has been reduced from 20 minutes to 10 minutes. Army Ghoul damage dropped by 50%. Cannot be used in Arenas. <br />
Raise Ally: The cooldown on this ability has been reduced from 15 minutes to 10 minutes. Cannot be used in Arenas. <br />
Rune of the Stoneskin Gargoyle: There is now a 1-handed version of this rune in addition to the current 2-handed rune. <br />
Rune Strike: Threat generated by this ability increased by approximately 17%. <br />
Talents<br />
Unholy<br />
Night of the Dead: Now reduces the damage your pet takes from area-of-effect damage by 45/90%, but no longer applies to area-of-effect damage caused by other players. In addition, this talent now reduces the cooldown of Army of the Dead by 2/4 minutes, down from 5/10 minutes. <br />
Scourge Strike: Redesigned. The base ability now deals 50% weapon damage plus an additional amount as physical damage. However, for each disease the death knight has on the target, the target will take additional shadow damage equal to 25% of the physical damage done. <br />
Unholy Blight: This talent now deals only 10% of Death Coil damage as a damage-over-time effect on the target.<br />
<br />
 Druid (Forums / Talent Calculator)<br />
Prowl: This ability no longer has multiple ranks and penalizes movement speed by 30%. <br />
Rebirth: The cooldown on this spell has been lowered from 20 minutes down to 10 minutes. Cannot be used in Arenas. <br />
Rejuvenation: The base duration on all ranks of this spell is now 15 seconds. <br />
Tranquility: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes. <br />
Talents<br />
Balance<br />
Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse. <br />
Force of Nature: Health on the treants has been increased.<br />
<br />
Feral Combat<br />
Predatory Strikes: The Predatory Swiftness buff from this talent now has an 8-second duration.<br />
<br />
Restoration<br />
Gift of the Earthmother: Redesigned. This talent now increases spell haste by 2/4/6/8/10% and reduces the base global cooldown of Lifebloom by 2/4/6/8/10% instead of its previous effects.<br />
<br />
Pets<br />
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.<br />
<br />
 Hunter (Forums / Talent Calculator)<br />
Call Stabled Pet: Cooldown reduced from 30 minutes to 5 minutes. Cannot be used in Arenas. <br />
Deterrence: Now also increases the chance for ranged attacks to miss the hunter by 100% while under its effect. <br />
Misdirection: Redesigned. Instead of having finite charges, it now begins a 4-second timer when the hunter using Misdirection performs a threat-generating attack, during which all threat generated by the hunter goes to the friendly target. In addition, multiple hunters can now misdirect threat to the same friendly target simultaneously. <br />
Talents<br />
Beast Mastery<br />
Intimidation: If the hunters pet is in melee range of its target, the stun from Intimidation will now be applied immediately instead of on the pets next swing or attack.<br />
<br />
Pets<br />
Avoidance: This talent has been replaced by Culling the Herd. Hunter pets now innately take 90% less damage from area-of-effect abilities like all other class pets. This does not apply to area-of-effect damage caused by other players. <br />
Cower: Redesigned. This ability no longer affects threat, and instead reduces damage taken by the pet by 40% for 6 seconds with a 45-second cooldown. While cowering, the pets movement speed is 50% of normal speed. Cower now only has a single rank and is available at pet level 20. <br />
Culling the Herd: This pet talent has replaced the Avoidance talent in the pet trees (Hunter pets now gain that benefit automatically without expenditure of talent points). Culling the Herd increases pet and hunter damage by 1/2/3% for 10 seconds each time the pet deals a critical strike with Claw, Bite, or Smack. <br />
Demoralizing Screech: The attack power reduction from this ability has been increased by 40%, equaling the maximum possible attack power reduction from the abilities of other classes. <br />
Improved Cower: Redesigned. This ability now reduces the movement penalty of Cower by 50%/100%. <br />
Pet Leveling: Hunter pets now need only 5% of the experience a player needs to level, down from 10%. <br />
Venom Web Spray: Range increased from 20 yards to 30 yards. <br />
Web: Range increased from 20 yards to 30 yards. <br />
Wolverine Bite: This talent is now enabled when the pet lands a critical strike rather than from the target dodging the pets attacks. In addition, this talent no longer has a prerequisite.<br />
<br />
 Mage (Forums / Talent Calculator)<br />
Talents<br />
Arcane<br />
Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mages party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.<br />
<br />
Fire<br />
Blast Wave: The mana cost of this talent has been significantly reduced. <br />
Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds. <br />
Dragon's Breath: The mana cost of this talent has been significantly reduced. <br />
Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant. <br />
Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.<br />
<br />
Frost<br />
Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent. <br />
Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target. <br />
Frozen Core: This talent now also causes Ice Lance critical strikes to reduce the cast time of the mages next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds.<br />
<br />
Pets<br />
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players. <br />
Mirror Image: Health on the mirror images has been increased. <br />
Water Elemental: Waterbolt mana cost reduced by 80%.<br />
<br />
 Paladin (Forums / Talent Calculator)<br />
Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. <br />
Flash of Light: This spell no longer causes a heal-over-time effect unless the player has the Infusion of Light talent. <br />
Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others. <br />
Talents<br />
Holy<br />
Aura Mastery: This effect of this talent has been reduced in duration to 6 seconds. <br />
Infusion of Light: This talent now causes the paladins Flash of Light spells to heal the target for 50/100% of the Flash of Light healing amount over 12 seconds.<br />
<br />
Protection<br />
Divine Guardian: This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration. <br />
Divine Sacrifice: Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladins health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, Damage which reduces the paladins health below 20% now cancels the effect early.<br />
<br />
Retribution<br />
Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance.<br />
<br />
 Priest (Forums / Talent Calculator)<br />
Divine Hymn: The cooldown on this spell has been reduced to 8 minutes, down from 10 minutes. <br />
Power Word: Shield: This spell can now be cast on non-raid/party friendly targets. <br />
Talents<br />
Shadow<br />
Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%. <br />
Mind Flay: The range of this ability has been increased to 30 yards, up from 20. <br />
Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana. <br />
Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.<br />
<br />
Pet<br />
Avoidance (passive): Now reduces the damage your pet takes from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players.<br />
<br />
 Rogue (Forums / Talent Calculator)<br />
Deadly Poison: In addition to its existing effects, when a rogue applies Deadly Poison to a target which has already reached the maximum number of applications, this will also trigger the poison which the rogue is using on his or her other weapon. <br />
Dual Wield: Rogues now know this ability upon logging into the game at level 1. <br />
Stealth: This ability no longer has multiple ranks. While active, the single rank of this ability (available at level 1) allows rogues to move at 70% movement speed. <br />
Talents<br />
Assassination<br />
Improved Poisons: Bonus chance to trigger Deadly Poison from this talent increased. <br />
Murder: This talent now provides a flat damage increase of 2/4% against all targets, instead of only targets which do not appear in Icecrown.<br />
<br />
Subtlety<br />
Preparation: The cooldown on this ability has been reduced to 8 minutes, down from 10 minutes. <br />
Filthy Tricks: The cooldown reduction this talent provides for Preparation has been reduced to 1.5/3 minutes, down from 2.5/5 minutes.<br />
<br />
 Shaman (Forums / Talent Calculator)<br />
Earth Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. <br />
Fire Elemental Totem: The cooldown for this totem has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. <br />
Fire Nova Totem: This totem has been replaced with a new spell, Fire Nova, which is available at the same ranks as the old Fire Nova Totem. Existing characters will automatically learn this new spell in place of the totem. With a Fire Totem active, shamans will be able to use Fire Nova (fire magic) to emit the same area-of-effect damage as the old Fire Nova Totem from the active Fire Totem, not consuming the totem in the process. Fire Nova will activate a 1.5-second global cooldown when used and has a 10-second spell cooldown. The caster must be within 30 yards of the totem to use this ability, but does not need to be within line of sight of the totem. <br />
Reincarnation: The cooldown on this spell has been lowered from 60 minutes down to 30 minutes. <br />
Talents<br />
Elemental Combat<br />
Elemental Mastery: This talent now increases spell haste by 15% instead of critical strike chance while active. <br />
Improved Fire Nova Totem: Renamed Improved Fire Nova. This talent now provides an additional 10/20% damage to the spell and reduces the cooldown by 2/4 seconds.<br />
<br />
Enhancement<br />
Earths Grasp: This talent now also reduces the cooldown of the Stoneclaw and Earthbind totems by 15/30%.<br />
<br />
Restoration<br />
Improved Reincarnation: This talent now reduces the cooldown of Reincarnation by 7/15 minutes, down from 10/20 minutes. Reincarnation cannot be used in Arenas.<br />
<br />
 Warlock (Forums / Talent Calculator)<br />
Create Soulstone: The cooldown on this spell and duration of its buff have been lowered from 30 minutes down to 15 minutes. Cannot be used in Arenas. <br />
Talents<br />
Affliction<br />
Improved Drain Soul: This talent now reduces threat by 10%/20%, up from 5%/10%. <br />
Improved Felhunter: This talent now also reduces the cooldown on the felhunters Shadow Bite ability by 2/4 seconds. <br />
Shadow Mastery: This talent now also increases the damage done by the felhunters Shadow Bite ability by 3/6/9/12/15%.<br />
<br />
Demonology<br />
Decimation: Redesigned. When Shadowbolt, Incinerate or Soul Fire hit a target that is at or below 35% health, the cast time of Soul Fire is reduced by 20/40% for 8 seconds. Soul Fires cast under the effect of Decimation cost no shards. <br />
Demonic Pact: This talent now also increases the warlock's spell damage by 1/2/3/4/5%. <br />
Molten Core: Redesigned. This talent now increases the duration of Immolate by 3/6/9 seconds and provides a 4/8/12% chance to gain the Molten Core effect when Corruption deals damage. The Molten Core effect empowers the next 3 Incinerate or Soul Fire spells cast within 15 seconds (Incinerate: increases damage done by 6/12/18% and reduces cast time by 10/20/30%; Soul Fire: increases damage done by 6/12/18% and increases critical strike chance by 5/10/15%). Molten Core now has a new spell effect.<br />
<br />
Destruction<br />
Conflagrate: Redesigned. This talent now consumes an Immolate or Shadowflame effect on the enemy target to instantly deal damage equal to 9 seconds of Immolate or 8 seconds of Shadowflame, and causes additional damage over 3 seconds equal to 3 seconds of Immolate or 2 seconds of Shadowflame. In addition, the periodic damage of Conflagrate is capable of critically striking the afflicted target. <br />
Destructive Reach: This talent now reduces threat by 10%/20%, up from 5%/10%. <br />
Ruin: This talent now also increases the critical strike damage bonus of the imps Firebolt spell by 100%.<br />
<br />
Pets<br />
Avoidance (passive): Now reduces the damage your pets take from area-of-effect damage by 90%, but no longer applies to area-of-effect damage caused by other players. <br />
Doomguard/Infernal: These pets now innately have Avoidance like all other warlock pets. <br />
Inferno: The cooldown on this summoning spell has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. <br />
Shadow Bite: This pet ability now does 15% increased damage for each of the warlocks damage-over-time effects on the target. <br />
Summon Imp: This ability is now available from the trainer for level 1 warlocks and no longer requires a quest to learn.<br />
<br />
 Warrior (Forums / Talent Calculator)<br />
Victory Rush: This ability is now trainable at level 6. <br />
Talents<br />
Protection<br />
Damage Shield: This ability will no longer trigger any chance-on-hit effects from the warrior or the opponent it damages.<br />
<br />
User Interface<br />
Many of the default Interface Options settings have been changed for greater ease of use by new players. Existing players who create new characters may want to review the Interface Options in the event that the default settings feel different. <br />
Quest Tracking Feature<br />
Players can now track quest objectives on the map (M key). <br />
Quest Log<br />
A Show Map button has been added to the Quest Log. Selecting a quest and pressing this button will open the map for the zone in which the quest objective is located displaying the associated area of interest. Any other active quests in a players Quest Log for that zone will also be displayed.<br />
<br />
Map<br />
The map interface has been separated into four separate panes: a map pane (left), a pane listing active quest names for the zone being viewed (right), a pane listing the full quest text for any highlighted quest (bottom left), and a pane listing the quest rewards for any highlighted quest (bottom right). <br />
All active quests listed in the right pane for the zone being viewed on the map will be assigned a number. These numbers will be displayed on the map according to the areas of interest for each quest. <br />
Highlighting a quest name in the right pane will highlight the corresponding area of interest on the map in the left pane, show its quest text in the lower left pane, and list the quest rewards in the lower right pane. <br />
Given that some quest objectives can be achieved in multiple locations within a given zone, highlighting such a quest will highlight an area of interest closest in proximity to the characters current location. <br />
This feature can be disabled by un-checking the Show Quest Objectives box in the bottom right corner of the new map interface, restoring the map to its standard full-screen display. <br />
Clicking on the arrow in the top right corner of the new map interface will hide all but the map pane, bringing the map out of full-screen mode and allowing players to leave it open while navigating a zone or engaging in combat.<br />
<br />
Objectives Tracking<br />
This frame has been improved to offer new functionality and can be used with the new shrunken map option. <br />
The Objectives frame is now docked below the mini-map next to the right 2 action bars and will track up to 10 quests for a zone. <br />
Numbers have been added next to each quest name and objective corresponding with those areas of interest displayed on the map. <br />
If a quest objective has been completed, the number will be replaced with a yellow question mark symbol. <br />
The arrow button in the top right corner of the Objectives frame can be used to toggle between minimizing and maximizing the quest objective display.<br />
<br />
Quest Difficulty Tracking<br />
This feature is off by default and can be enabled in the Objectives window from the Interface Options menu. Turning this feature on will color-code all quest names displayed in the map interface according to difficulty (grey, green, yellow, orange, and red).<br />
<br />
Dungeon Finder<br />
This feature has replaced the Looking For Group tool and provides all-new dungeon party creation functionality.<br />
Players can join as individuals, as a full group, or a partial group to look for additional party members. <br />
Groups using this tool will be able to teleport directly to the selected instance. Upon leaving the instance, players will be returned to their original location. If any party member needs to temporarily leave the instance for reagents or repairs, they will have the option to teleport back to the instance. <br />
Players can choose the Random Dungeon option.<br />
The Heroic Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Frost no more than once a day. <br />
The normal Wrath of the Lich King Daily Random Dungeon option will award two Emblems of Triumph no more than once a day. <br />
Continuing to complete Wrath of the Lich King Heroic instances using the Daily Random Dungeon option will award players two additional Emblems of Triumph each time. <br />
Daily Heroic and normal dungeon quests have been removed. These quests have been replaced with weekly raid quests (see the Quests section for details). <br />
Level-appropriate rewards will be offered to players who choose the Random Dungeon option for pre-Wrath of the Lich King dungeons. <br />
Players can be placed in a group for a random dungeon no more than once every 15 minutes. <br />
Random Dungeon rewards will be placed in each players inventory automatically upon completion of the dungeon (final boss killed). A pop-up notification will display any rewards earned through the Dungeon Finder.<br />
<br />
Instead of choosing a random dungeon, players can also choose specific dungeons appropriate for their level range. Multiple instances can be selected at one time. The feature no longer limits the choice to look for only 3 dungeon groups at one time. <br />
Pick-Up Groups<br />
Cross-realm instances are now available and use an improved matchmaking system to assist players in looking for additional party members. As with Battlegrounds, the realms in each Battlegroup are connected. <br />
As part of the matchmaking system, some of the more difficult dungeons will have a minimum gear requirement. Players also need to meet the requirements for dungeons that require attunement, such as keys or quests. If a player does not meet the requirements for a particular dungeon, a lock icon will be displayed next to that dungeon. Hovering over this icon will display the requirements which have not been met. <br />
Only conjured items and loot dropped in a dungeon for which other party members are eligible can be traded between players from different realms. <br />
A Vote Kick feature will be available in the event a member of a party is not performing to the expectations of the other members. <br />
Players who leave the group prematurely are subject to a Deserter debuff preventing them from using the Dungeon Finder for 15 minutes. <br />
If an existing group loses a member, the leader will be asked if he or she wants to continue the dungeon. Choosing to continue will automatically place the group back into the Dungeon Finder queue. <br />
A Player will not be placed in a group with people on his or her Ignore list. <br />
Players who take part in groups who have one or more members who have been matched with them randomly from within the Dungeon Finder will receive extra rewards, up to and including the coveted Perky Pug non-combat pet. The more random players with whom one groups, the faster the pet can be obtained. <br />
The Need Before Greed loot system will be the unalterable default looting system for pick-up groups in the Dungeon Finder and has been updated.<br />
Need Before Greed will now recognize gear appropriate for a class in three ways: the class must be able to equip the item, pure melee will be unable to roll on spell power items, and classes are limited to their dominant armor type (ex. paladins for plate). All items will still be available via Greed rolls as well as the new Disenchant option should no member be able to use the item. <br />
Players will be able to roll on items with a required minimum level higher than a players current level.<br />
<br />
Looking For Raid<br />
There is a new Looking For Raid option available to players that can be accessed via the Raid Information screen in the interface or by typing /LFR.<br />
Players will be able to browse the system manually for any other players looking for a raid dungeon group. <br />
While browsing LFR players may sort the list ascending or descending by left-clicking the following headers: Name, Level, Class, Tank Role, Healer Role, and Damage Role. The crown is the Leader Role (representing a raid group with 2 or more people). Players can left-click on this header to sort the list with groups at the top or at the bottom. <br />
Hovering over players listed in LFR will display their name, class, level, roles and comments. Hovering over a raid/group will display the leaders name, the raid information (number of people in the raid), comments, if there are any bosses dead (and which ones), and if there are any friends from your Friends list or ignored players from your Ignore list in the raid group.<br />
<br />
The Looking For Group chat channel has returned and can be accessed in all major cities (similar to the Trade chat channel) without the use of the Dungeon Finder interface. <br />
Players may only be queued or listed in one of the following systems at a time: Dungeons, LFR, Battlegrounds, or Arenas. <br />
Ignore List: The amount of characters a person can ignore has been increased to 50. In addition, players on other realms can be placed on the Ignore list. <br />
Buffs and Debuffs: This is a new section added to Interface Options.<br />
New option - Castable Debuffs: Enabling this will cause only debuffs you have cast on an enemy target to appear. <br />
New option - Consolidate Buffs: Enabling this adds a buff consolidation box near the mini-map. Very short term buffs (e.g. Replenishment) and very long term buffs (e.g. Prayer of Fortitude) are filtered into the buff box. The icons are stacked here, but they can still be seen by moving the mouse cursor over the buff box. Long term buffs will move out of the box when they are about to expire. Buffs such as important procs (e.g. Art of War, Maelstrom Weapon), cooldowns (e.g. Bloodlust / Heroism, Combustion) or limited in range (e.g. totems and paladin auras) are always displayed.<br />
<br />
Tutorial System: The tutorial pop-ups are now larger, contain images, and better try to direct players to the relevant locations or user interface elements on the screen. In addition, several new tips have been added, while some existing tips will now appear at more appropriate times for new players. <br />
Dungeon & Raid Difficult Display: A groups dungeon or raid difficulty setting will now be displayed via an icon off of the mini-map. <br />
Group Disenchanting Option: In addition to rolling Need or Greed on items, players now have the option to elect for an item to be disenchanted if an enchanter of the appropriate skill level is in the group. Disenchant works exactly like Greed except if a player wins the Greed roll, they will receive the disenchanted materials instead. Players who choose Need will always win the item and will always beat those that choose Greed or Disenchant. <br />
Lag Reports: Players can now report high latency or lag by accessing the Help Request menu. <br />
Unit Nameplates<br />
The range at which players can see unit nameplates has been increased by 40 yards. <br />
Unit nameplates are now subject to line-of-sight limitations in certain situations (this does not pertain to objects like Arena pillars or bridges). <br />
Players can now adjust select unit nameplate display settings listed below under Interface Options via the Names tab.<br />
Friendly/enemy pet nameplates can be toggled. <br />
Enemy totem nameplates can be toggled (friendly totem nameplates are never displayed). <br />
Players can choose whether or not unit nameplates overlap.<br />
<br />
Unit nameplates for critters are never displayed.<br />
<br />
Non spell-based tracking now persists through logout. <br />
Any party member may mark targets (this does not apply to raid groups). <br />
Players will be warned when their talents are reset due to a new patch. <br />
/Settitle command has been added. <br />
Instant quest text is on by default. <br />
Tentative status added for calendar responses. <br />
Players below level 10 may not join raids. <br />
Ignore list expanded to 50 to match the friends list. <br />
Unit frames added for special encounters. <br />
Interface element added next to the mini-map to show what dungeon you are in (ex: 10- and 25-player Heroic dungeons marked with a skull). <br />
Experience earned for a quest will display in the Quest Rewards section. <br />
Confirmation box added when buying stable slots. <br />
Macro Changes<br />
Symbol @ added as a synonym for target=;. For example, /cast [@focus] Flash Heal. <br />
New macro conditionals: vehicleui (if the player has a vehicle UI) and unithasvehicleui (if the target of the macro has a vehicle UI).<br />
<br />
Addon Author Changes<br />
registerForClicks added to xml buttons. <br />
MouseIsOver has been converted to a C function for increased efficiency (e.g. /dump PlayerFrame:IsMouseOver() ). <br />
When an addon file is loaded, the addon name and an addon table are passed to the file through . The same addon table is passed to every file loaded by a particular TOC file (example at the top of a Lua file: local addonName, addonTable = ;. <br />
motionScriptsWhileDisabled attribute added to buttons. This allows OnEnter; and OnLeave; to fire while the button is disabled. <br />
GetFileHeight() and GetFileWidth() added to Texture objects. 0 is returned if no texture file is associated with the texture. <br />
You can now query for a list of completed quests with QueryQuestsCompleted() then wait for the QUEST_QUERY_COMPLETE event, and call GetQuestsCompleted(&lt;luatable&gt;).<br />
<br />
For additional notes on Lua and XML changes please visit the UI & Macros Forum: <a href='http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114' class='bbc_url' title='External link' rel='nofollow'>http://forums.worldofwarcraft.com/board.html?sid=1&amp;forumId=11114</a><br />
<br />
Graphics<br />
A new feature has been added to the D3D graphics engine to improve texture management (particularly for Windows XP users). If you are experiencing random crashes related to file read errors or out of memory, this new backend may help. To enable the new backend, add the following line to your Config.WTF file: SET gxApi "d3d9ex". For more information please visit our Test Realm forum: <a href='http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1' class='bbc_url' title='External link' rel='nofollow'>http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1</a><br />
<br />
Professions<br />
Enchanting<br />
Enchant Weapon - Black Magic: This enchantment now sometimes increases haste rating for the caster rather than inflicting the casters target with a damage-over-time effect. It is also now triggered by landing any harmful spell rather than inflicting damage with a spell. <br />
Enchant Weapon - Unholy: This enchantment now inflicts Shadow damage in addition to its original effect.<br />
<br />
First Aid<br />
The training costs for most bandages have been reduced.<br />
<br />
Fishing<br />
The all-new Kaluak Fishing Derby, a test of fishing skill with a healthy dash of luck, has come to Northrend! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him this shark. This champion fisher will be rewarded in-kind for returning with the first catch. Those who arent able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick.<br />
<br />
Mining<br />
Enchanted Thorium: This ability now uses the Mining skill and is learned from trainers at a skill level of 250.<br />
<br />
Quests<br />
Weekly raid quests are now available from Archmage Lan'dalock in Dalaran. Every Tuesday at 3 AM the Council of Six will choose a different strategic target that must die from either: The Obsidian Sanctum, Naxxramas, The Eye of Eternity, Ulduar, Trial of the Crusader, or Icecrown Citadel. <br />
For the various Icecrown Bomber quests at Aldur'thar: The Desolation Gate, players can now choose to eject from their bomber seats mid-run. If you do so, a rescue vehicle will transport your character back to the safety of your infra-green platform. <br />
Azure Drakes and Dragons will now attack back when attacked by characters not riding Wyrmrest Defenders. <br />
Brittle Revenants, quest creatures fought for the Sons of Hodir daily quest Hot and Cold, no longer cast Shield Slam.<br />
<br />
Achievements<br />
The Achievements to get exalted with the Warsong Gulch, Arathi Basin, and Alterac Valley factions have been removed from their respective Master of Meta-Achievements. Special titles will be offered to those who reach exalted with these factions. <br />
The Partys Over has been removed from Achievements and is no longer a part of the Glory of the Hero Meta-Achievement. <br />
Master Angler of Stranglethorn has been changed to Master Angler of Azeroth and can be achieved by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza.<br />
<br />
Reputation<br />
Commendation Badges which award reputation with various Wrath of the Lich King factions can be purchased with Emblems of Triumph in Dalaran. Each badge costs 1 Emblem of Triumph. <br />
Gaining reputation with the Ashen Verdict in Icecrown Citadel will grant players access to upgradeable rings from Ormus the Penitent. Players can switch between the type of ring (melee/caster/tank/healer) at any point in the upgrade path for 200g. <br />
The following reputations have been sped up by roughly 30%:<br />
Argent Crusade <br />
Alliance Vanguard <br />
Horde Expedition <br />
Kirin Tor <br />
Knights of the Ebon Blade <br />
Sons of Hodir <br />
Wyrmrest Accord<br />
<br />
Sons of Hodir quests now give more reputation overall. <br />
Top-level helm and shoulder faction-related enchants are now available as Bind-on-Account items that do not require any faction to use once purchased (they still require the appropriate faction level to purchase).<br />
<br />
Items<br />
Arena Set Bonuses: The two-piece set bonus for all Wrath of the Lich King Arena sets now provides 100 resilience and 29 spell power or 50 attack power. The current four-piece bonus will remain, however it also now provides 88 spell power or 150 attack power. <br />
Death Knight Tier-9 4-Piece Bonus (Damage-Dealing): This set bonus no longer grants Frost Fever a chance to be a critical strike. It still grants that possibility to Blood Plague. <br />
Glyphs<br />
Death Knights<br />
Glyph of Icy Touch: Instead of granting additional runic power, this glyph now causes Frost Fever to deal 20% additional damage.<br />
<br />
Druids<br />
Glyph of Rapid Rejuvenation: This glyph allows for the druids haste to reduce the time between the periodic healing effects of Rejuvenation.<br />
<br />
Mages<br />
Glyph of Improved Scorch: Renamed Glyph of Scorch. This glyph now increases the damage of Scorch by 20%. <br />
Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.<br />
<br />
Priests<br />
Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain. <br />
Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priests base mana with this glyph. <br />
Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priests total spirit for 10 seconds.<br />
<br />
Shamans<br />
Glyph of Fire Nova Totem: Renamed Glyph of Fire Nova. This glyph now reduces the cooldown of Fire Nova by 3 seconds.<br />
<br />
Warlocks<br />
Glyph of Life Tap: The effect of this glyph now has a chance of activating when Dark Pact is used. <br />
Glyph of Quick Decay: This glyph allows for the warlocks haste to reduce the time between periodic damage effects of Corruption.<br />
<br />
Warriors<br />
Glyph of Victory Rush: This glyph now increases the critical strike chance of Victory Rush by 30%, regardless of the percentage of the targets remaining health.<br />
<br />
Haris Pilton now sells a new 24-slot bag! She has stubbornly decided to remain in Shattrath City, so those interested should seek her out there. <br />
Hatchlings: Leaping, Darting, Razormaw, and Ravasaur Hatchlings no longer drop from their associated rare creatures. Instead, there are now rare nests that spawn which contain these hatchlings. For example, the Leaping Hatchling can now be found in Takks Nest rather than as a drop from Takk the Leaper. <br />
Sceptor of Celebras: Since this item is no longer needed as a key, Celebras will no longer give one out to a player who loses it. The item can now be sold or disenchanted as normal. <br />
Shaman Tier-9 4-Piece Set Bonus (Elemental): This set bonus now does an additional 10% of Lava Bursts initial damage over time instead of increasing the size of the Lava Burst.<br />
<br />
Bug Fixes<br />
Items<br />
Ancient Pickled Egg: This item can no longer be triggered by Life Tap. <br />
Brutal Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it). <br />
Costumes: Various costumes from holidays, items, and quests that previously were cancelled by getting on a mount will now cause an error message when the player attempts to mount instead of cancelling the costume. <br />
Carapace of the Old God: Now tradable using the Bind-on-Pickup trade system. <br />
Crystalforged Trinket: Can now be refunded at its vendor. <br />
Dragonslayer Set: No longer displays a duration on the Natures Ally buff. <br />
Drums of the Forgotten Kings: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations. <br />
Drums of the Wild: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations. <br />
Eating and Drinking: Eating and drinking are now cancelled and prevented while in a vehicle as a passenger. <br />
Figurine: Emerald Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form. <br />
Figurine: Talasite Owl: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form. <br />
Fire Hardened Hauberk: The tooltip on this item no longer references granting energy (as energy-based classes cannot equip it). <br />
Giantstalker Set: No longer displays a duration on the Natures Ally buff.Glyph of Immolation Trap: Now properly increases damage by 100%. <br />
Guldans Regalia Set: Tooltip corrected to indicate increased damage for all pet attacks, not just abilities. <br />
Husk of the Old God: Now tradable using the Bind-on-Pickup trade system. <br />
Idol of Flaring Growth: Now has a detailed combat log tooltip. <br />
Idol of Lunar Fury: Now has a detailed Combat log tooltip. <br />
Idol of The Corruptor: Now has a detailed Combat log tooltip. <br />
Insignia of the Alliance: Item level changed to 60. <br />
Insignia of the Horde: Item level changed to 60. <br />
Level 58 PvP Items: A variety of PvP items with a minimum level of 58 were not being translated properly when a player used the Paid Faction Change service. That has been corrected. Paladin- and shaman-specific items still will not be translated, as there is no opposite version to translate them into. <br />
Liadrins Plate Set: No longer incorrectly reduces the cooldown on Divine Shield. <br />
Lightning Capacitor: Combat log tooltip for Electrical Charge updated to include more detailed information. <br />
Nightsong Regalia Set: The bonus to Rejuvenation from this set will now work properly with the Idol of Rejuvenation equipped. In addition, the instant heal provided now has a correct combat log tooltip. <br />
Noggenfogger Elixir: Players shrunk while under the effects of this item will now be able to mount. <br />
Queldorei Channeling Rod: Spelling error corrected. <br />
Queldorei Sash: Spelling error corrected. <br />
Queldorei Guard: Spelling error corrected. <br />
Qiraji Bindings of Command: Now tradable using the Bind-on-Pickup trade system. <br />
Qiraji Bindings of Dominance: Now tradable using the Bind-on-Pickup trade system. <br />
Reclaimed Shadowstrike: No longer has a cooldown to create Reclaimed Thunderstrike. <br />
Reinforced Shadowstrike: No longer has a cooldown to create Reinforced Thunderstrike. <br />
Reins of the Swift Frostsaber: The mount learned from this item no longer triggers a global cooldown. <br />
Runescroll of Fortitude: The buff from this item will no longer be cancelled when the player who used the item swaps talent specializations. <br />
Seaspray Albatross: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form. <br />
Sigil of Virulence: Now has a detailed combat log tooltip. <br />
Solace of the Defeated: Can no longer be triggered by spells with a base cost of 0. <br />
Solace of the Fallen: Can no longer be triggered by spells with a base cost of 0. <br />
Spirit of Eskhandar Set: This set no longer requires Eskhandars Collar to complete (that item can no longer be acquired). <br />
Swift Horde Wolf: The mount learned from this item no longer triggers a global cooldown. <br />
The Egg of Mortal Essence: This item can no longer be triggered by Life Tap. <br />
Tier 2 Helmets: Looting these items from Nefarion in Blackwing Lair will no longer trigger the Onyxias Lair (level 60) Feat of Strength achievement. <br />
Totem of Quaking Earth: This totem will no longer sometimes grant unintended bonus healing. <br />
Turalyons Plate Set: No longer incorrectly reduces the cooldown on Divine Shield. <br />
Veklor;s Diadem: Now tradable using the Bind-on-Pickup trade system. <br />
Warmth of Forgiveness: Now grants mana properly to druids in Bear Form, Cat Form, and Dire Bear Form. <br />
Windrunner Set: The set bonus which grants Greatness to the hunters pet will no longer spuriously show the hunter also gaining that buff. <br />
Worldbreaker Garb Set: The Electrified effect caused by this set now has detailed combat log tooltips.<br />
<br />
Racial Abilities<br />
Arcane Torrent: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. In addition, this ability will now be properly noted and displayed as an interrupt in the cast bar UI. <br />
Every Man for Himself: Disconnecting while rooted will no longer sometimes trigger this ability.<br />
<br />
Classes<br />
Death Knights<br />
Bloody Strikes: Now properly increases the damage displayed in the tooltips of Blood Strike and Heart Strike. <br />
Bone Shield: Tooltip corrected to indicate the player has the correct number of bones. <br />
Chains of Ice: This ability will no longer appear to land on targets which are immune. <br />
Desecration: The debuff from this ability will no longer sometimes appear as if it were cast by someone else. In addition, the visual and snare from this ability will now both dissipate at the same time. Further, this talent will now respect snare immunities, and no longer sometimes snare immune targets. <br />
Frost Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time. <br />
Glyph of Bone Shield: Now updates the number of charges in the Bone Shield tooltip. <br />
Glyph of Dark Death: Now updates the tooltip on Death Coil. In addition, its own tooltip has been clarified to indicate it also applies to healing from Death Coil. <br />
Glyph of Deaths Embrace: Now updates the tooltip on Death Coil to indicate runic power is refunded. <br />
Glyph of Heart Strike: Now updates the tooltip on Heart Strike to indicate Heart Strike applies a movement snare. <br />
Glyph of Icebound Fortitude: Now updates the tooltip on Icebound Fortitude to show increased damage reduction. <br />
Glyph of Plague Strike: Now updates the damage shown in Plague Strikes tooltip. <br />
Glyph of Unbreakable Armor: Now updates the tooltip on Unbreakable Armor. Tooltip on glyph modified to make its effect more clear as well. <br />
Master of Ghouls: Tooltip typo corrected. <br />
Night of the Dead: Tooltip typo corrected. <br />
Obliterate: This ability will no longer sometimes fail to do additional damage based on diseases on the target. <br />
Raise Ally: While this spell is active on a target, they will not be sent to the graveyard, prematurely ending the spell. <br />
Raise Dead: It is no longer possible under some circumstances to use a Risen Ghoul to cause neutral guards to attack opposite faction players. <br />
Strangulate: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. <br />
Taste of Blood: Corrected inaccurate information in combat log tooltip. <br />
Unholy Presence: The animation for activating this presence will no longer also have the animation for Blood Presence played at the same time.<br />
<br />
Druids<br />
Glyph of Hurricane: Now modifies the spell tooltip on Hurricane to indicate the spell also applies a movement slowing effect. <br />
Hurricane: When cast from Bear Form, Cat Form, or Dire Bear Form, this spell will now channel properly instead of stopping the channel as soon as the shapeshift is cancelled. <br />
Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation. Tooltip error corrected. <br />
Nature's Grace: The tooltip now correctly indicates that it will not be activated from periodic spell critical strikes. <br />
Swipe (Bear): Tooltip corrected to display 8 yard range. <br />
Rejuvenation: Druids will no longer get a more powerful spell error message when attempting to overwrite a Rejuvenation they cast.<br />
<br />
Hunters<br />
Concussive Barrage: This ability is no longer subject to spell reflects. <br />
Explosive Trap: The damage from this trap will now scale properly with the hunters attack power. <br />
Glyph of Immolation Trap: Now properly increases damage by 100%. In addition, this glyph will now modify the tooltip of Immolation Trap correctly. <br />
Glyph of Mending: This glyph will now modify the amount healed in the tooltip on Mend Pet. <br />
Point of No Escape: It is no longer possible to gain benefit from this talent multiple times by having a target affected by multiple of the same hunters traps. In addition, Freezing Arrow will no longer incorrectly provide a critical strike bonus to players beyond the hunter with this talent. <br />
Roar of Sacrifice: Corrected tooltip error. <br />
Silencing Shot: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. <br />
Volley: The tooltip for this ability will now update properly from haste.<br />
<br />
Mages<br />
Arcane Concentration: The interaction of this talent with Arcane Missiles has been restructured. Instead of an Arcane Missiles cast triggering the talent, each missile has an independent (but reduced) chance to trigger this talent. In addition, the talent will no longer sometimes be triggered from misses by Arcane Missiles, Arcane Blast, and Blizzard. <br />
Blast Wave: Tooltip typo corrected. <br />
Blizzard: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. Also fixed a bug where some trinkets were not triggered by this spell. <br />
Cone of Cold: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. <br />
Dalaran Intellect: Mages will now be properly blocked from casting this spell when the target has a more powerful version of the buff. <br />
Deep Freeze: This spell will no longer consume two charges of Fingers of Frost when it misses its target. <br />
Flame Strike: Some ranks of this spell had an incorrect cast time of 3 seconds. All ranks now share a 2-second cast time. <br />
Frost Nova: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. <br />
Frostbolt: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. <br />
Glyph of Mirror Image: Now updates the tooltip on Mirror Image to show 4 images are summoned. <br />
Ignite: Now correctly benefits from the dispel resistance granted by the Arcane Subtlety talent. In addition, this talent will now properly include in its damage calculation any damage of the initial fire critical strike that was absorbed. <br />
Ice Lance: The tooltip on this ability will now update properly from all talents which increase its damage by a percentage. <br />
Improved Scorch: This talent no longer causes a bug that removes all resilience from pets. <br />
Mirror Image: The mirror images summoned will no longer sometimes appear as shades before taking on the appearance of the casting mage. <br />
Prismatic Cloak: Rank three of this talent will now properly modify the tooltip on Invisibility to indicate the effect is instant. <br />
Slow Fall: This spell can now activate trinkets that can trigger from casting a helpful spell. <br />
Winter;s Chill: This talent no longer causes a bug that removes all resilience from pets.<br />
<br />
Paladins<br />
Aura Mastery: The animation for this ability will no longer be extra bright when used with Concentration Aura active. <br />
Beacon of Light: The effect of this ability will no longer sometimes continue past the duration of its buff. In addition, the duration when used with the Glyph of Beacon of light will now correctly be 1.5 minutes. Finally, the tooltip was corrected to indicate benefitting targets must be in the paladins party or raid. <br />
Blessing of Kings: It is no longer possible to have multiple buff icons from this spell. <br />
Blessing of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects. <br />
Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength. <br />
Devotion Aura: When in a party with another paladin using a different rank of this ability, it is no longer possible to see two different Devotion Aura icons displayed as buffs. <br />
Divine Sacrifice: This ability now properly counts all damage transferred against its limit, instead of not counting some damage. <br />
Greater Blessing of Kings: It is no longer possible to have multiple buff icons from this spell. <br />
Greater Blessing of Sanctuary: It is no longer possible to have multiple buff icons from this spell. In addition, the tooltip has been corrected to include 10% increased strength. <br />
Guardians Favor: Corrected a tooltip error in rank 1 of this ability. <br />
Hand of Freedom: It is no longer possible to use this ability while under the effects of the druid spell Cyclone. In addition, disconnecting while rooted will no longer sometimes trigger casting this on oneself. <br />
Hand of Reckoning: Tooltip clarified to indicate taunt immune targets will not take damage from this ability. <br />
Hand of Sacrifice: Damage transferred via this ability can now be prevented by damage absorption effects. <br />
Heart of the Crusader: The effect of this talent is now always removed when the target no longer has an active Judgement debuff. <br />
Judgements of the Just: The effect of this talent is now always removed when the target no longer has an active Judgement debuff. <br />
Judgement of Righteousness: The damage from this ability will no longer sometimes increase when the paladins agility increases (only occurred with low strength and high agility). <br />
Judgement of Wisdom: Corrected incorrect information in the combat log tooltip. <br />
Retribution Aura: It is no longer possible under some circumstances for the UI to display buffs from two different ranks of this ability. <br />
Seal of Corruption: Tooltip corrected to list the actual amount of damage done instead of a higher number.<br />
<br />
Priests<br />
Glyph of Power Word: Shield: The heal caused by this glyph will now correctly use the casting priests critical strike chance instead of the targets. <br />
Inspiration: The tooltip now correctly indicates that it also functions with Prayer of Mending. <br />
Levitate: This spell can now activate trinkets that can trigger from casting a helpful spell. <br />
Mass Dispel: Some trinkets which were not triggered properly by this spell will now work correctly when Mass Dispel is cast. <br />
Mind Flay: The rank 1 tooltip has been corrected to indicate the accurate damage and snare effect. In addition, this ability will now work correctly with [target=focus] and [target=mouseover] macros. <br />
Prayer of Mending: Inspiration and Divine Aegis can no longer be incorrectly triggered by this spell for priests who do not have those talents. <br />
Silence: Updated tooltip to include the functionality that this ability also interrupts spellcasting on NPCs. <br />
Spirit Tap: This talent can no longer be triggered by the death of the priests Jewelcrafter Stone Statues.<br />
<br />
Rogues<br />
Ambush: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. <br />
Backstab: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. <br />
Deadly Poison: Another rogue using a higher rank of this poison will no longer prevent the lower rank Deadly Poison from being applied to the target. <br />
Eviscerate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. <br />
Glyph of Rupture: Now updates the duration on Ruptures tooltip. <br />
Killing Spree: Entering a vehicle will now cause this ability to halt, and attempting to use it while on a vehicle will result in an error message. <br />
Mutilate: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. In addition, the damage from this ability can now be blocked. <br />
Sinister Strike: The tooltip on this ability will now update properly from talents which increase its damage by a percentage. <br />
Slice and Dice: Improved Slice and Dice and Glyph of Slice and Dice now update the duration of this ability. <br />
Throwing Specialization: Deadly Throw will no longer cause multiple spell interruption combat log entries when used with this talent.<br />
<br />
Shamans<br />
Glyph of Earthliving Weapon: Now updates the tooltip for Earthliving Weapon. <br />
Glyph of Lesser Healing Wave: Tooltip and functionality corrected to ensure this glyph will cause extra healing from Lesser Healing Wave regardless of which shaman cast Earth Shield on the target. <br />
Hex: Players are no longer able to use Battlemaster trinkets while under the effects of this spell. <br />
Mana Tide Totem: The tooltip on this spell will now be modified properly by the Glyph of Mana Tide Totem. <br />
Thunderstorm: It is no longer possible to use this ability while under the effects of the Druid spell Cyclone.<br />
<br />
Warlocks<br />
Conflagrate: This spell will no longer benefit inconsistently from the talents Emberstorm and Improved Immolate, as well as the Glyph of Immolate and Tier 9 set bonus. Just as for Immolate, all stacking percentage increases will be applied additively instead of multiplicatively (+10% and +20% make +30% instead of +32%). In addition, Conflagrate used with Shadowflame will now scale properly from spell power. <br />
Curse of the Elements: Rank 4 has been increased to 11%, up from 10%. <br />
Drain Soul: This spell now deals 4 times the normal damage for all ranks. Previously it was only ranks 6 and above. <br />
Glyph of Conflagrate: Now updates the tooltip of Conflagrate to remove reference to Conflagrate removing an Immolate or Shadowflame effect on the target. <br />
Glyph of Siphon Life: This glyph will now modify the tooltip on Siphon Life correctly. <br />
Glyph of Unending Breath: Now updates the tooltip on Unending Breath to indicate it increases swim speed. <br />
Hellfire: Dealing damage to another player with this ability will now put the Warlock in combat. <br />
Improved Shadow Bolt: This talent no longer causes a bug that removes all resilience from pets. <br />
Soul Link: Damage transferred via this ability can now be prevented by damage absorption effects. <br />
Suffering (Voidwalker): Ranks 5-8 had the incorrect taunt radius of 5 yards and have all been adjusted to a 10-yard radius.<br />
<br />
Warriors<br />
Blood Frenzy: This debuff is no longer considered a Bleed effect that can be removed separately from the actual Bleed effect which caused it. <br />
Bloodrage: Tooltip now adjusts to show effect of Anger Management on this ability. <br />
Glyph of Cleaving: Now updates the tooltip of Cleave to show that more targets are struck by the ability. <br />
Glyph of Hamstring: Now updates the tooltip of Hamstring to indicate it has a chance to immobilize. <br />
Glyph of Vigilance: Now updates the tooltip on Vigilance to show that more threat is transferred. <br />
Mocking Blow: Tooltip clarified to indicate taunt immune targets will not take damage from this ability. <br />
Rampage: Rampage now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability. <br />
Recklessness: Heroic Throw and Shattering Throw will now benefit from this ability and consume charges of this ability. In addition, Recklessness now behaves correctly as an Enrage effect when interacting with the Enraged Regeneration ability. <br />
Sudden Death: Corrected inaccurate information in combat log tooltip. <br />
Sweeping Strikes: Corrected inaccurate information in combat log tooltip. <br />
Vigilance: The threat transfer granted by this ability will now reactivate when Tricks of the Trade or Misdirection cast by the Vigilance target expires. <br />
Warbringer: Tooltip typo corrected.<br />
<br />
Game Systems<br />
Target Effects: When this UI feature is activated, Fear, Silence, Frostbolt, and Hamstring will all now display text over the targets head indicating what type of effect has been applied.<br />
<br />
Battlegrounds<br />
Strand of the Ancients<br />
The Let the Battle for the Strand of the Ancients message should no longer appear twice in round 2. It also now appears correctly at the beginning of round 1. <br />
Storm the Beach should now be correctly granted to the Horde when they start round 1 on offense. <br />
The east Antipersonnel Cannon at the Amethyst gate should no longer be able to shell the graveyard flag. <br />
Fixed an order of operations issue where players would sometimes not be resurrected or clear their Inactive debuff at the end of the 1st round.]]></description>
		<pubDate>Mon, 07 Dec 2009 05:52:24 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11778-3-3-supposedly-tuesday/</guid>
	</item>
	<item>
		<title>Last 2 classes Revealed!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11727-last-2-classes-revealed/</link>
		<description><![CDATA[<div class='bbc_center'><a href='http://www.gamespot.com/pc/rpg/starwarstheoldrepublic/video/6241910' class='bbc_url' title='External link' rel='nofollow'>Check out the video from GameSpot!!</a><br />
<br />
<img src='http://i16.servimg.com/u/f16/13/46/68/60/3794_110.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://i16.servimg.com/u/f16/13/46/68/60/3794_111.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://i16.servimg.com/u/f16/13/46/68/60/3794_112.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://i16.servimg.com/u/f16/13/46/68/60/3794_910.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://i16.servimg.com/u/f16/13/46/68/60/image010.jpg' alt='Posted Image' class='bbc_img' /></div>]]></description>
		<pubDate>Sat, 05 Dec 2009 07:38:27 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11727-last-2-classes-revealed/</guid>
	</item>
	<item>
		<title><![CDATA[&#34;Alderaan&#34; The new playable planet!]]></title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11388-alderaan-the-new-playable-planet/</link>
		<description><![CDATA[BATTLE FOR THE THRONE<br />
<br />
Since the Republics inception, Alderaans nobility has been at the political forefront, taking a stand in the Senate for peace, freedom and unity. While Coruscant has always been considered the heart of the Republic, to some extent, Alderaan has been its soul. In the aftermath of the Treaty of Coruscant, however, Alderaan withdrew from the Republic and soon became embroiled in one of the bloodiest civil wars in the galaxys history. The future of this once-proud planet is heavily in doubt.<br />
<br />
<div class='bbc_center'><img src='http://i96.servimg.com/u/f96/13/46/68/60/ss_20010.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
Renowned for its captivating beauty, Alderaans verdant forests and snow-capped mountain ranges have always been a vision of utopia. Matching the landscapes serenity, Alderaans political process has historically been smooth, though the crown has often been handed back and forth between several entrenched noble houses. At the height of the Great War, though, everything changedAlderaans timeless tranquility was shattered. Seeking to sap the Republics morale, the Sith Empire invaded the planet with all its might, quickly overwhelming local defense forces and taking the royal family hostage. The reaction was equally swift and savageRepublic and Jedi forces tapped into previously unknown reserves of valor and rushed to Alderaans rescue. The Republics heroes obliterated the invaders and handed the Sith Empire a humiliating defeat.<br />
<br />
<div class='bbc_center'><img src='http://i96.servimg.com/u/f96/13/46/68/60/ss_20011.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
The Imperial invasion was not forgotten, though. For the first time in history, Alderaans leaders became a voice for aggressive military action in the Senate. When the Treaty of Coruscant was signed a few years later, Alderaans crown prince marched out of the Senate in protest. Alderaan seceded from the Republic and became an independent system. The crown princes decision was met with mixed reaction at home; though many were supportive, others were outraged. Despite the controversy, order was kept until an assassins blaster took the princes life, and the queen died heirless just days later. Alderaans parliament soon became deadlocked on which of the noble houses should inherit the throne. When one of the houses sought to settle the matter through a show of force, civil war broke out on all fronts.<br />
<br />
<div class='bbc_center'><img src='http://i96.servimg.com/u/f96/13/46/68/60/ss_20012.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
Adding fuel to the fire, one of Alderaans forgotten houses has now returned with Imperial backing to claim its rightful place, and the Republic has begun funneling support the honorable House Organa. Though neither superpower has troops on the ground, Alderaan could become the tinderbox that sparks a return to a galaxy-spanning war. Still, no matter how violent and chaotic the political climate may become, the legacy of the planets rich history and its sheer environmental beauty make Alderaan a breathtaking place to behold. The question lies in whose hands this treasure will eventually end up<br />
<br />
<div class='bbc_center'><img src='http://i96.servimg.com/u/f96/13/46/68/60/ss_20013.jpg' alt='Posted Image' class='bbc_img' /></div>]]></description>
		<pubDate>Sun, 29 Nov 2009 09:11:59 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11388-alderaan-the-new-playable-planet/</guid>
	</item>
	<item>
		<title>Imperial Agent Revealed!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11328-imperial-agent-revealed/</link>
		<description><![CDATA[And the next class reveal is<br />
<br />
For those of you who may have attended or read reviews from the Electronic Arts European Press Tour that happened earlier this week, you already know the answer to this. Its the Imperial Agent!<br />
<br />
The Imperial Agent is heavily inspired by several classic Star Wars characters such as Zam Wessel and Grand Moff Tarkin. Imperial Agents work behind the scenes to get the work of the Empire done. Specializing in high-tech gear, the Imperial Agent always has the right tools at the right time. They use abilities of subversion and subterfuge to infiltrate and assassinate enemies of the Sith Empire with deadly efficiency. Players who choose to be Imperial Agents in The Old Republic (TOR) will see the underbelly of the Empire in a whole new light.<br />
<br />
Stay tuned for the Imperial Agents HoloNet update next week. In the meanwhile, join the speculation on the Imperial Agents class forums!<br />
<br />
<img src='http://i86.servimg.com/u/f86/13/46/68/60/40806511.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://i86.servimg.com/u/f86/13/46/68/60/40799011.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://i86.servimg.com/u/f86/13/46/68/60/40799012.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://i86.servimg.com/u/f86/13/46/68/60/40806512.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Fri, 13 Nov 2009 08:13:04 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11328-imperial-agent-revealed/</guid>
	</item>
	<item>
		<title>Jedi Knight class Revealed!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11281-jedi-knight-class-revealed/</link>
		<description><![CDATA[<div class='bbc_center'><span style='font-size: 26px;'><span style='color: #0000FF'><span style='font-family: Century Gothic'><a href='http://http://swtor.com/info/holonet/classes/jedi-knight' class='bbc_url' title='External link' rel='nofollow'>Jedi Knight</a></span></span></span><br />
<br />
<img src='http://i86.servimg.com/u/f86/13/46/68/60/ss4_8012.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
<strong class='bbc'>VALIANT, DETERMINED, GUARDIAN OF PEACE</strong><br />
<br />
A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Ordermore than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.<br />
<br />
Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.<br />
<br />
A source of inspiration to allies and intimidation to adversaries, the Jedi Knights presence is welcome in any confrontation. The Orders long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.<br />
<br />
Facing the Dark SideThe Jedis dark counterparts scored many victories during the war, expanding their Empire, and putting the Republic on the defensive. Since the Treaty of Coruscant, the Sith have consolidated their military might, even while the Jedi have withdrawn to Tython, a move thats been looked at with suspicion by many of the Republics politicians. Nonetheless, the war is far from over, and the Jedi Knights resolve remains firm. With unwavering allegiance to the Republic and the light side of the Force, the Jedi Knight fights with valiant determination, wading into the thick of any battle to protect freedom and democracy and hold fast against those who oppose it.<br />
<br />
<div class='bbc_center'><img src='http://i86.servimg.com/u/f86/13/46/68/60/ss3_8011.jpg' alt='Posted Image' class='bbc_img' /></div><br />
<br />
No matter how dire circumstances may become, the Jedi Knight trusts the Force and keeps a cool head. Knowledge and self-control are the critical components of wise decisions, and emotional and mental clarity are an absolute necessity. Maintaining focus allows the Knight to rely on intuition; a right mind leads to right action.<br />
<br />
For many, the Jedi Knight is the guardian of a precious dream; a dream of peace, a dream of justice, a dream of a brighter future. The fate of the galaxy depends upon the Knights ability to keep this dream alive.<br />
<br />
<span style='font-family: Harrington'><span style='font-size: 26px;'><strong class='bbc'>Leon<br />
Game Editor</strong></span></span>]]></description>
		<pubDate>Mon, 02 Nov 2009 18:45:08 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11281-jedi-knight-class-revealed/</guid>
	</item>
	<item>
		<title><![CDATA[The Making of Coruscant &#34;Video&#34;]]></title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11185-the-making-of-coruscant-video/</link>
		<description><![CDATA[From the majestic skyline to the dark and seedy underground levels, a large team of The Old Republic developers worked together to construct the dynamic city-world of Coruscant. Watch our latest Developer Dispatch, The Making of Coruscant, to hear developers discuss the creation of the Republics capital from the deepest basement to the tallest skyscraper.<br />
<br />
<a href='http://www.swtor.com/media/trailers/making-coruscant' class='bbc_url' title='External link' rel='nofollow'>View here!</a>]]></description>
		<pubDate>Sat, 10 Oct 2009 04:57:45 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11185-the-making-of-coruscant-video/</guid>
	</item>
	<item>
		<title>Sign up for the Beta of Swtor!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11165-sign-up-for-the-beta-of-swtor/</link>
		<description><![CDATA[We are excited to announce that we are now collecting information for those interested in applying for the opportunity to test Star Wars: The Old Republic. Our goal is to get feedback to help us make the best game that we can.<br />
<br />
We will be selecting testers from the Star Wars: The Old Republic community based on various requirements such as systems specifications, age, and region. Because the testing program requires feedback from within the community, you must have an active Star Wars: The Old Republic (TOR) community account to participate (no banned accounts). The testing is limited to members who are 18 years of age or older and requires the acceptance of the Game Testing Agreement included in the TOR community sign-up process. Users that meet the requirements of the test and are selected for inclusion in the test program will be contacted via email (so make sure your email address is up to date!).<br />
<br />
Game testing for Star Wars: The Old Republic will be rolled out in several phases over an extended period of time. These test phases will begin with smaller, tightly focused test groups, and later tests will expand.<br />
<br />
Want to get your name on the list of potential testers? First, make sure you are a registered member of the Star Wars: The Old Republic community. If youre not already a member, click here to become one today! Be sure to check the box to indicate you are interested in becoming a tester. If youre already a member, go to the <a href='http://swtor.com/tester' class='bbc_url' title='External link' rel='nofollow'>Game Testing Portal</a> to begin the sign up process.<br />
<br />
Please keep in mind that there are no guarantees that you will be selected once you have completed the sign up process. For more information about testing Star Wars: The Old Republic, take time to read the Game Testing FAQ.<br />
<br />
We look forward to your help in making Star Wars: The Old Republic a success!]]></description>
		<pubDate>Thu, 01 Oct 2009 13:05:35 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11165-sign-up-for-the-beta-of-swtor/</guid>
	</item>
	<item>
		<title>Coruscant Revealed as next playable planet!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11107-coruscant-revealed-as-next-playable-planet/</link>
		<description><![CDATA[Hey everyone, I found out some interesting news! The next new playable planet is Coruscant. Here is a small video that can be shown about it, so I can say that I am 99% sure this is real.<br />
<br />
<object type="application/x-shockwave-flash" height="355" width="425" data="http://www.youtube.com/v/OtNs4hXRu7I&feature=player_embedded"><param name="movie" value="http://www.youtube.com/v/OtNs4hXRu7I&feature=player_embedded"><param name="allowScriptAccess" value="sameDomain"><param name="quality" value="best"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noScale"><param name="salign" value="TL"><param name="FlashVars" value="playerMode=embedded" /><param name="wmode" value="transparent"/></object>]]></description>
		<pubDate>Sun, 06 Sep 2009 18:39:40 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11107-coruscant-revealed-as-next-playable-planet/</guid>
	</item>
	<item>
		<title>Open Beta Test for Aion in both Europe and North America</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11103-open-beta-test-for-aion-in-both-europe-and-north-america/</link>
		<description><![CDATA[<div align="center">

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif"><span style="font-size: 10pt; font-family: arial,helvetica,sans-serif"><img src="http://cgenetwork.com/images/stories/Aion/aion_logo_sized.png" alt="http://cgenetwork.com/images/stories/Aion/aion_logo_sized.png" /></span></span><br />

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif"><span style="color: #ff9900"><b>Welcome to the Open Beta Test for <i>Aion</i> in both Europe and North America.</b></span></span><br />

</div>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif"><br />

</span>

<p>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif">Below you will find a list of the major changes and additions to <i>Aion</i>

since you last participated in our Closed Beta Test. We have done our

best to provide a comprehensive list of changes. The Open Beta brings

the game content up to the 1.5 patch that is available in Korea; the

same updates that were made to the Korean live servers are being

implemented here, as well. While there may be some differences when

comparing the official NA/EU notes to fan site translations of Korea's

official notes, the game content is the same. <br />

<br />

Not only does Open Beta bring a number of game improvements and

additions, you'll also notice that we had a major terminology overhaul

to complete our effort of Westernizing the game. Many skills and items

have changed since the Closed Beta Test and should be a welcome

surprise as you explore the world.</span>

</p>

<p>

<div style="text-align: center">

<img alt="http://cgenetwork.com/image_upload/images/570_screenshot01.jpg" src="http://cgenetwork.com/image_upload/images/570_screenshot01.jpg" width="450" height="281" /><br />

<br type="_moz" />

</div>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif">

While we feel the Open Beta version will provide a complete experience,

we wanted to note that this is not our final update before launch. Our

launch version is in internal testing, and it will continue to flesh

out the 1.5 update with the help of your feedback and experiences in

Open Beta. </span>

</p>

<p>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif">Please remember this is an Open Beta Test, and while our goal is to provide you with a flawless <i>Aion</i>

experience, there are behind-the-scenes infrastructure tests happening

to prepare for launch. One very important area that will affect

everyone is that we will be balancing races as folks rush to log into

the servers. As a result, you may get a "This race cannot be created"

message because that server is starting to become unbalanced. It's

important to us that we try and keep a balance of the races during the

Open Beta of <i>Aion</i>.  If you come across this message, please feel free to try another server or wait until the server balance has tipped back.</span>

</p>

<p>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif">Another hot topic has been our Web site and whether we will be

bringing over some of the services that Korea has provided to their

community. The short answer is yes! Just like the PowerWiki, we will be

bringing some of these services to our own site. We hope to begin

rolling them out in the coming weeks.</span>

</p>

<p>

<div style="text-align: center">

<img alt="http://cgenetwork.com/image_upload/images/267_screenshot02.jpg" src="http://cgenetwork.com/image_upload/images/267_screenshot02.jpg" width="450" height="281" /><br type="_moz" />

</div>

</p>

<p>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif">

Overall, we are very excited for Open Beta - it is a culmination of a

lot of effort and the feedback of our community. For example, one of

the most requested features during Closed Beta testing was a suggestion

to use the left mouse button to change the camera. We also added more

content both in the persistent game world and in instanced dungeons.

You'll see this change and many others were added in this game update,

including:</span>

</p>

<p>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif">1.	New Areas:  Theobomos (Elysea) and Brusthonin (Asmodae) <br />

2.	New Instances!<br />

3.	Over 40 new default faces have been added to character creation.<br />

4.	Increased PvPvE rewards<br />

5.	UI changes (click-to-move has been disabled by default)<br />

6.	New items!<br />

7.	New skills + increased balance<br />

8.	Tons of new quests.<br />

9.	Advanced Stigma Stone System<br />

10.	Chat Channels <br />

a.	Class<br />

b.	Region<br />

c.	Looking For Group<br />

d.	Languages</span>

</p>

<p>

<div style="text-align: center">

<img alt="http://cgenetwork.com/image_upload/images/543_screenshot07.jpg" src="http://cgenetwork.com/image_upload/images/543_screenshot07.jpg" width="450" height="282" />

</div>

</p>

<p>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif">Find a full list of patch notes <a href="http://powerwiki.na.aiononline.com/aion/Open+Beta+Patch+Notes">here</a>.</span>

</p>

<p>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif">With this update there is a lot of great content and a very fun

world to explore, and we hope that during Open Beta you will experience

the magic that is <i>Aion</i>. </span>

</p>

<p>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif">Open Beta starts 9 a.m. PDT (5 p.m. BST, 6 p.m. CEST) on Sunday, September 6th.</span>

</p>

<span style="font-size: 10pt; font-family: arial,helvetica,sans-serif"><i></i></span>]]></description>
		<pubDate>Fri, 04 Sep 2009 09:29:24 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11103-open-beta-test-for-aion-in-both-europe-and-north-america/</guid>
	</item>
	<item>
		<title>AION open beta client now available.</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11084-aion-open-beta-client-now-available/</link>
		<description><![CDATA[Open beta client now available for download!<br />
August 27, 2009 4:56 PM<br />
 <br />
Following our <a href='http://na.aiononline.com/en/news/aions-open-beta-pre-select-and-headstart-programs.html' class='bbc_url' title='External link' rel='nofollow'>recent announcement</a>regarding the commencement of Aion's open beta, we have taken steps to ensure a smooth setup and preparation process for all participants. While our Launcher will incrementally update your client, the new and patched Aion open beta client has been distributed to a select few partners around the web to prepare for our open beta test. To get your hands on it, you may visit <a href='http://www.fileplanet.com/201991/200000/fileinfo/Aion-Game-Client' class='bbc_url' title='External link' rel='nofollow'>FilePlanet</a> or download it from <a href='http://www.gamershell.com/pc/aion_the_tower_of_eternity/' class='bbc_url' title='External link' rel='nofollow'>GamersHell</a> (available later this week). <br />
<br />
We have also added a new option that the Aion community has long anticipated: downloading <a href='ftp://ftp.ncsoft.com/Aion/Client/Torrent/AionFullInstaller_1.5.0.1.zip.torrent' class='bbc_url' title='External link' rel='nofollow'>the full open beta client</a> via our BitTorrent tracker (md5 checksum). We have even arranged for a <a href='ftp://ftp.ncsoft.com/Aion/Client/Torrent/AionFullInstaller_1.5.0.1.zip.torrent' class='bbc_url' title='External link' rel='nofollow'>torrent patch</a>for those of you who already have the closed beta client installed but want to get prepared for open beta!<br />
<br />
As added extra spice, FilePlanet will--in addition to distributing the client--be giving away a load of open beta keys starting on Tuesday, September 1, 2009. Get on the starting line if you do not have an eligible Aion account already! Eligible accounts include any previous closed beta participants and those who have preordered or prepurchased Aion.<br />
<br />
Remember to update your Aion game password if your Aion account was created prior to July 29, 2009.<br />
<br />
<a href='http://eu.aiononline.com/uk/news/open-beta-client-now-available-for-download-1.html' class='bbc_url' title='External link' rel='nofollow'>source</a><br />
<br />
<div class='bbc_center'><img src='http://eu.aiononline.com/global/includes/images/media/media-wallpaper.jpg' alt='Posted Image' class='bbc_img' /></div>]]></description>
		<pubDate>Sun, 30 Aug 2009 09:17:36 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11084-aion-open-beta-client-now-available/</guid>
	</item>
	<item>
		<title>Swtor Walkthrough Video!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11055-swtor-walkthrough-video/</link>
		<description><![CDATA[Here is the first SWTOR Walkthrough video. Please watch top to bottom, and remember to pull your jaw back up once finishing video 4. I hope everyone enjoys, and gets you ready for the old republic!!<br />
<br />
http://pc.ign.com/dor/objects/816935/bioware-mmo-project/videos/gcom09_oldrepublic_spc1_082109.html<br />
<br />
http://pc.ign.com/dor/objects/816935/bioware-mmo-project/videos/gcom09_oldrepublic_spc2_082109.html<br />
<br />
http://pc.ign.com/dor/objects/816935/bioware-mmo-project/videos/gcom09_oldrepublic_spc3_082109.html<br />
<br />
http://pc.ign.com/dor/objects/816935/bioware-mmo-project/videos/gcom09_oldrepublic_spc4_082109.html<br />
<br />
"I will check on getting the video to pop up on CGE."]]></description>
		<pubDate>Sat, 22 Aug 2009 02:11:51 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11055-swtor-walkthrough-video/</guid>
	</item>
	<item>
		<title>Aion Online Goes Gold</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11045-aion-online-goes-gold/</link>
		<description><![CDATA[<strong class='bbc'>The wait is almost over for the year's biggest massively multiplayer online (MMO) game, Aion.</strong><br />
<br />
Today, NCsoft, the world's premier publisher and developer of MMOs, confirmed that Aion has been released to manufacturing. Aion is the highly anticipated game that has already taken Asia by storm and has quickly become one of the world?s largest MMO franchises ahead of its release in North America on September 22nd.<br />
<br />
In advance of the game's launch, Aion will be showcased at both GamesCom 2009 in Cologne, Germany, as well as the Penny Arcade Expo 2009 in Seattle, Washington. Both events will feature exclusive hands-on access to the 1.5 version of the game, which has yet to be unveiled to Western audiences. This version of the game introduces numerous enhancements, including continued improvements to Aion's innovative character customization that will now include a host of Western styles, as well as new zones, instances, skills, quests and continued game balancing and improvements.<br />
<br />
Aion has already built major momentum among gamers across Europe and North America, with more than three million hours of gameplay logged in the game's closed best testing alone. Additionally, the Limited Collector's Edition version of the game is nearly sold out in retailers, and Aion is currently on the best-seller lists for PC games weeks ahead of the game's launch. Aion is available for pre-order from several participating online and brick-and-mortar retailers, including Aiononline.com, Amazon, Best Buy, EB Games Canada, Fry's Electronics, GameStop, Steam and Target.<br />
<br />
Unlike any MMO before it, Aion is a uniquely crafted online experience where flight offers much more than just a way to explore the landscape - it is a strategic and integral part of combat, quests, and exploration. Players will dive into battle and plunge through thousands of unique, story-driven quests, all while trying to save a world literally shattered in half from centuries of brutal conflict. Using one of the most flexible and in-depth character customization systems ever featured in an MMO, players will be able to create genuinely distinct characters and explore a visually stunning world of ethereal beauty brimming with otherworldly inhabitants, mysterious enemies, and ancient secrets.<br />
<br />
For more information about Aion go to <a href='http://www.aiononline.com.' class='bbc_url' title='External link' rel='nofollow'>http://www.aiononline.com.</a><br />
<br />
<strong class='bbc'>About NCsoft</strong><br />
NCsoft, headquartered in Seoul, Korea, is the world's premier publisher and developer of massively multiplayer online games, including the critically acclaimed Lineage&reg;, Guild Wars&reg;, and City of Heroes&reg; franchises. NCsoft West is a division of NCsoft that holds operating responsibilities for North America, Europe, South America, and Australia/New Zealand. More information can be found at <a href='http://us.ncsoft.com' class='bbc_url' title='External link' rel='nofollow'>http://us.ncsoft.com</a>]]></description>
		<pubDate>Mon, 17 Aug 2009 18:49:47 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11045-aion-online-goes-gold/</guid>
	</item>
	<item>
		<title>Aion Closed Beta 6 Screenshots</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11044-aion-closed-beta-6-screenshots/</link>
		<description><![CDATA[Here are some more screenshots that I took during closed beta 6 (14th to 17th August 2009).<br />
<br />
<strong class='bbc'>General view shot</strong><br />
<img src='http://cgenetwork.com/image_upload/images/408_Aion0044.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>Race PvP outside of town</strong><br />
<img src='http://cgenetwork.com/image_upload/images/715_Aion0043.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/image_upload/images/912_Aion0042.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>Lots of them are waiting for us... we are pretty much stuck in this area</strong> <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/sad.gif' class='bbc_emoticon' alt=':(' /><br />
<img src='http://cgenetwork.com/image_upload/images/276_Aion0039.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>The initial rift invasion - they caught me off guard while training</strong> <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/sad.gif' class='bbc_emoticon' alt=':(' /><br />
<img src='http://cgenetwork.com/image_upload/images/689_Aion0038.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>An awesome polearm someone was using</strong><br />
<img src='http://cgenetwork.com/image_upload/images/486_Aion0037.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>A boss monster (Lv38) just flying around</strong><br />
<img src='http://cgenetwork.com/image_upload/images/613_Aion0036.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>Random scene</strong><br />
<img src='http://cgenetwork.com/image_upload/images/197_Aion0035.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>Gathering our forces #1</strong><br />
<img src='http://cgenetwork.com/image_upload/images/988_Aion0034.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>Gathering our forces #2</strong><br />
<img src='http://cgenetwork.com/image_upload/images/133_Aion0033.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>Another very nice polearm</strong><br />
<img src='http://cgenetwork.com/image_upload/images/236_Aion0032.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>Just checking out his Lv30 gear</strong><br />
<img src='http://cgenetwork.com/image_upload/images/177_Aion0031.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>Flying into a dangerous area - bad idea!</strong><br />
<img src='http://cgenetwork.com/image_upload/images/368_Aion0045.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<strong class='bbc'>Forgot about the boss flying around... he spotted me from a great distance and killed me in one fireball. </strong><br />
<img src='http://cgenetwork.com/image_upload/images/394_Aion0029.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Mon, 17 Aug 2009 17:29:34 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11044-aion-closed-beta-6-screenshots/</guid>
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		<title>New expension details leaked</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11039-new-expension-details-leaked/</link>
		<description><![CDATA[source:<a href='http://www.mmo-champion.com/index.php?topic=92919.0' class='bbc_url' title='External link' rel='nofollow'>mmo champion</a><br />
<br />
<span class='bbc_underline'><strong class='bbc'><span style='font-size: 26px;'>World of Warcraft: Cataclysm</span></strong></span><br />
<br />
World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.<br />
<br />
<strong class='bbc'><span style='font-size: 21px;'>Level Cap</span></strong><br />
The level cap in the next expansion will be slightly lower than expected this time around; 85.<br />
<br />
This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.<br />
<br />
Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn't make you feel like you just have 4 more levels to go. <br />
<br />
<span style='font-size: 21px;'><strong class='bbc'>New Classes</strong></span><br />
Cataclysm doesn't introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it's new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.<br />
<br />
<br />
Human Hunter<br />
Orc Mage<br />
Night Elf Mage<br />
Dwarf Mage<br />
Blood Elf Warrior<br />
Dwarf Shaman<br />
Undead Hunter<br />
Tauren Paladin<br />
Tauren Priest<br />
Gnome Priest<br />
Troll Druid<br />
<br />
<br />
<span style='font-size: 21px;'><strong class='bbc'>New Races</strong></span><br />
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.<br />
<br />
<strong class='bbc'>Goblins</strong><br />
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.<br />
<br />
<strong class='bbc'>Worgen</strong><br />
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.<br />
<br />
Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.<br />
<br />
Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.<br />
<br />
<span style='font-size: 21px;'><strong class='bbc'>New Content</strong></span><br />
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.<br />
<br />
<strong class='bbc'><span style='font-size: 21px;'>Classic Azeroth Revamp</span></strong><br />
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,<br />
<br />
<br />
The Barrens will be split into two separate zones of two different level bands.<br />
Azshara will become a low level (~10-20) zone.<br />
Some of the zones like the Thousand Needles will be flooded.<br />
Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.<br />
Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)<br />
Wailing Caverns will be become a lush tropical area as a result of the druid's magic.<br />
The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.<br />
<br />
In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.<br />
<br />
<span style='font-size: 21px;'><strong class='bbc'>Flying in Azeroth</strong></span><br />
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.<br />
<br />
<strong class='bbc'><span style='font-size: 21px;'>Classic Dungeon Revamp</span></strong><br />
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.<br />
<br />
<strong class='bbc'><span style='font-size: 21px;'>Unreleased Zones & Dungeons</span></strong><br />
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,<br />
<br />
<br />
Hyjal (present)<br />
Gilneas - The Worgen starting Zone.<br />
Uldum<br />
<br />
It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.<br />
<br />
<span style='font-size: 21px;'><strong class='bbc'>Characters and Events</strong></span><br />
<br />
<strong class='bbc'>Deathwing</strong><br />
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?<br />
<br />
<strong class='bbc'>Azshara</strong><br />
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?<br />
<br />
<strong class='bbc'>The Cataclysm</strong><br />
I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?<br />
<br />
<strong class='bbc'>The Guardian of Tirisfal</strong>Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal - Thrall! Med'an's role in these events is currently unknown.<br />
<br />
<strong class='bbc'>The New (New) Horde</strong><br />
Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne's son Baine takes over as the new Tauren chieftan.<br />
<br />
source:<a href='http://www.mmo-champion.com/index.php?topic=92919.0' class='bbc_url' title='External link' rel='nofollow'>mmo champion</a>]]></description>
		<pubDate>Sat, 15 Aug 2009 07:30:13 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11039-new-expension-details-leaked/</guid>
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		<title>New WoW races revealed?</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11028-new-wow-races-revealed/</link>
		<description><![CDATA[The latest World of Warcraft rumor has been leaked, it seems that our pals Blizzard are working on a new expansion called <em class='bbc'>Cataclysm</em> (reportedly trademarked by Blizz a couple of months ago), and we've got word on the two new playable races that a user discovered through the upcoming 3.2 patch via in-game Halloween-themed masks.<br />
<br />
The Horde will be taking in the shrewd, pointy-eared Goblin race (I guess Horde <em class='bbc'>were</em> missing a squatty type), whilst the Alliance will be recruiting the dire wolf-type Worgen as a playable race (at last, a furry choice for the allies).<br />
<br />
Did Blizzard purposely let the news slip just before the annual <em class='bbc'>Blizzcon</em> to generate more hype?<br />
Its a possibility, but no one really knows- <br />
Hopefully more info will be unravelled at this year's Blizzcon that will be held on August 21-22<br />
<br />
<a href='http://cgenetwork.com/image_upload/view-531_possible_new_races_mas.jpg' class='bbc_url' title='External link' rel='nofollow'><img src='http://cgenetwork.com/image_upload/images/531_possible_new_races_mas.jpg' alt='Posted Image' class='bbc_img' /></a><br />
<br />
<span style='color: #800080'>Pyxis~~</span>]]></description>
		<pubDate>Wed, 12 Aug 2009 18:59:26 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11028-new-wow-races-revealed/</guid>
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		<title>Aion Online Movie Trailer</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11024-aion-online-movie-trailer/</link>
		<description><![CDATA[<strong class='bbc'>Aion Intro Cinematic HQ</strong><br />
<br />
<object type="application/x-shockwave-flash" height="355" width="425" data="http://www.youtube.com/v/CwciMQ3xjbk"><param name="movie" value="http://www.youtube.com/v/CwciMQ3xjbk"><param name="allowScriptAccess" value="sameDomain"><param name="quality" value="best"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noScale"><param name="salign" value="TL"><param name="FlashVars" value="playerMode=embedded" /><param name="wmode" value="transparent"/></object>]]></description>
		<pubDate>Wed, 12 Aug 2009 09:39:45 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11024-aion-online-movie-trailer/</guid>
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		<title>The Sixth Aion Closed Beta Event</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11022-the-sixth-aion-closed-beta-event/</link>
		<description><![CDATA[<strong class='bbc'>The Sixth Aion Closed Beta Event</strong><br />
<em class='bbc'>August 11, 2009 12:17 PM</em><br />
<br />
Following five successful and productive beta events, we now have in front of us the pinnacle of closed beta mountain. We now cast our eyes toward the promising horizon, revealing the approaching open beta and the much-anticipated release of Aion.<br />
<br />
This upcoming sixth and final closed beta event marks the end of an era. As such, we have decided to make the most out of it. We will not be raising the level limit from that of the previous event. The maximum level will be level 30 for Elyos and Asmodians alike, encouraging you to spend some time to catch up with your friends or explore the vast lands of Atreia.<br />
<br />
We want to conclude closed beta testing on a high note, so we are arranging a series of story-driven in-game events, in part hinting at some of the much-anticipated content forthcoming in with our massive release day patch. Keep that F5 key handy, since more information on these live events is headed your way later this week!<br />
<br />
Closed beta 6 is primed to rocket onto the servers on Friday, August 14, 2009, noon PT (8 p.m. BST, 9 p.m. CEST). Our beta forums open their gates two hours earlier, and access to them will be ongoing throughout the weekend until Monday.<br />
<br />
Keep in mind that you will need either an exclusive Aion closed beta 6 access key, a full-access key acquired through fansite program competitions, or have preordered the game in order to partake in the event. A limited number of closed beta 6 access keys will be given away by a few selected gaming web sites over the coming week, so keep those eagle eyes open if you are looking to grab one.<br />
<br />
Look for more information on this upcoming sixth closed beta event shortly. Until then, fly safe!]]></description>
		<pubDate>Wed, 12 Aug 2009 07:25:34 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11022-the-sixth-aion-closed-beta-event/</guid>
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		<title>Tell us which Aion Race and Class you are going to choose?</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11021-tell-us-which-aion-race-and-class-you-are-going-to-choose/</link>
		<description><![CDATA[<strong class='bbc'>Tell us which Aion Race and Class you are going to choose?</strong><br />
<br />
<object type="application/x-shockwave-flash" height="355" width="425" data="http://www.youtube.com/v/g8E2IFbwO3w"><param name="movie" value="http://www.youtube.com/v/g8E2IFbwO3w"><param name="allowScriptAccess" value="sameDomain"><param name="quality" value="best"><param name="bgcolor" value="#FFFFFF"><param name="scale" value="noScale"><param name="salign" value="TL"><param name="FlashVars" value="playerMode=embedded" /><param name="wmode" value="transparent"/></object>]]></description>
		<pubDate>Tue, 11 Aug 2009 17:17:34 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11021-tell-us-which-aion-race-and-class-you-are-going-to-choose/</guid>
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		<title>WoW 3.2 patch</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11010-wow-3-2-patch/</link>
		<description><![CDATA[Today Wow has been updated with the 3.2 patch also known as Call of the Crusade. So what´s new you ask?! let me tell you! <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' />:<br />
WoW players are getting introduced to `short raids´ and `heroic dungeon in the Crusader Coliseum. Also will there be a new ´keep Captured´ battleground for 80 players named Isle of Conquest. A big thing is that players can lvl up there chars now by PvP. The questline from the Agent Tournement will be expended. Mounts will be available for lower lvl players. And some new graphics will be added for the druid forms. <br />
<br />
What do you guys think about gaining xp in PvP?]]></description>
		<pubDate>Wed, 05 Aug 2009 19:43:18 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11010-wow-3-2-patch/</guid>
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		<title>new forum?</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11004-new-forum/</link>
		<description>This new or was there always a world of warcrack section and no one used it?</description>
		<pubDate>Sun, 02 Aug 2009 09:20:29 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11004-new-forum/</guid>
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		<title>Aion Closed Beta 5 has begun!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/11000-aion-closed-beta-5-has-begun/</link>
		<description><![CDATA[The notable differences between Aion's Closed Beta testing and the original 'Planet of the Apes' movies are many and insistingly apparent, but one of very few similarities can be found in the fact that coming up this weekend is Aion's fifth Closed Beta event while 'Planet of the Apes' spawned a total of four sequels after the original back in 1968, mustering a span of five movies in total. The major difference, however, is that Aion's Closed Beta has actually gotten better with each sequel (event)!<br />
<br />
We posted a list of patch notes on aiononline.com yesterday, constituting a vivid example of this, primarily spotlighting the addition of English audio content. I'm re-posting this list right here for your convenience, or, God forbid, should you have missed it:<br />
<br />
    * New Sound files have been added<br />
          o NPCs should now have a greet and farewell voice<br />
          o Cutscenes will now have voice<br />
          o Race Prologues are now available when you create a new character for Elyos and Asmodian<br />
          o Tutorial videos are now available in game via the help menu<br />
          o Player voices are now available at character creation<br />
          o System voices are now available<br />
    * New NPC Dialogue/Quest text for Theobomos and Brusthonin<br />
    * Various Localization fixes<br />
          o Broken HTMLs have been fixed<br />
          o Various grammatical errors have been fixed<br />
          o Various Glossary term fixed<br />
    * 2 New servers added for each territory<br />
<br />
A new forum category has been added for Audio bugs and we are already aware of a couple. Keep in mind that we're still in beta, however, and that this is an element we'll apply more polish to as time passes. Your continued feedback and reports will ensure that any audio glitches will be eliminated for launch.<br />
<br />
All old servers will have character creation disabled during the beginning of the event in order to promote newcomers to create their characters on the newly added servers. We don't know exactly for how long this measure will remain active, but hope to remove it as soon as server populations stabilize.<br />
<br />
Behave, post responsibly and relevantly here on the boards - We'll be a bit tougher with moderation this beta event around, so if you break any of the forum's rules, don't be surprised if you're unable to log in next time.<br />
<br />
Enjoy the beta event!<br />
<br />
Source: <a href='http://betaboards.aiononline.com/showthread.php?t=14781' class='bbc_url' title='External link' rel='nofollow'>http://betaboards.aiononline.com/showthread.php?t=14781</a>]]></description>
		<pubDate>Sat, 01 Aug 2009 03:52:40 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/11000-aion-closed-beta-5-has-begun/</guid>
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		<title>Third Video Documentary</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10947-third-video-documentary/</link>
		<description><![CDATA[As revealed during E3, Star Warsâ˘: The Old Republicâ˘ will be a fully voiced massively multiplayer online roleplaying game. Watch our third Video Documentary where we explore how voice-over conversations deliver a deeper level of immersion and connection to the story and characters. Every playable character and every non-playable character in the game will be brought to life by voice actors - resulting in several thousand speaking roles and hundreds of thousands of recorded lines of dialogue!<br />
<br />
<a href='http://swtor.com/media/trailers/video-documentary-3' class='bbc_url' title='External link' rel='nofollow'>View Third Video Documentary here!</a>]]></description>
		<pubDate>Sat, 18 Jul 2009 04:35:46 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10947-third-video-documentary/</guid>
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		<title>Aion is coming... Whos going to play?</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10924-aion-is-coming-whos-going-to-play/</link>
		<description><![CDATA[Hi guys,<br />
<br />
I cant wait until September 25th for Aion to be released. I am currently thinking of becoming a gladiator (using a polearm) or even a ranger (longer-ranged bower). The game is currently undergoing a number of closed betas (which I havent yet played, because of other work). I am however making plans to pre-order the game to obtain the extra items and in game capabilities.<br />
<br />
I was wondering who else is planning to join Aion and what class you might be choosing? LET ME KNOW <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /><br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/9H0CVvm794Q"></param><embed src="http://www.youtube.com/v/9H0CVvm794Q" type="application/x-shockwave-flash" width="425" height="350"></embed></object>]]></description>
		<pubDate>Sun, 05 Jul 2009 11:35:57 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10924-aion-is-coming-whos-going-to-play/</guid>
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		<title>Smuggler revealed on Holonet!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10899-smuggler-revealed-on-holonet/</link>
		<description><![CDATA[Check out the Smuggler class, finally revealed on the Swtor Holonet!<br />
<br />
<a href='http://www.swtor.com/info/holonet/classes/smuggler' class='bbc_url' title='External link' rel='nofollow'>Smuggler Class</a>]]></description>
		<pubDate>Sat, 13 Jun 2009 17:28:39 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10899-smuggler-revealed-on-holonet/</guid>
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		<title>Holonet Update!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10886-holonet-update/</link>
		<description><![CDATA[Wow this just fancinates me. They did a really great job. I believe this was done because of the E3 event this week. But It makes they are getting closer as well!<br />
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Check out the Holonet!<br />
<a href='http://www.swtor.com/news/article/20090601_001' class='bbc_url' title='External link' rel='nofollow'>Holonet</a><br />
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Finding information about Star Warsâ˘: The Old Republic just got a lot easier. Weâre introducing the HoloNet the galaxy-spanning data network in the game which is also now partially accessible to you here on the website. The HoloNet contains detailed records on classes, planets, factions, and a timeline of Old Republic History. Check back often to learn the latest updates on the gameâs features and to start planning how your Star Wars saga will play out.]]></description>
		<pubDate>Tue, 02 Jun 2009 06:16:51 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10886-holonet-update/</guid>
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		<title>Deceived Cinematic Trailer! E3 Exclusive!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10885-deceived-cinematic-trailer-e3-exclusive/</link>
		<description><![CDATA[<div class='bbc_center'><img src='http://i86.servimg.com/u/f86/13/46/68/60/cimema11.jpg' alt='Posted Image' class='bbc_img' /></div><br />
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The Sacking of Coruscant. It was the crowning achievement of the Sith Empireâs ambitious military strategy and the moment that changed the history of the Old Republic forever. You may have read about it before, but our first cinematic trailer captures this event with breathtaking action and beautiful detail.<br />
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Republic leaders have traveled to Alderaan to engage in promised peace talks with the Sith Empire. The most powerful Jedi have accompanied them to safeguard against an Imperial deception. The Empireâs real motive, however, was simply to lure the Republicâs strongest defenders away from Coruscant and set the stage for an audacious attack. Under the command of Lord Angral, the Sith fleet approaches the Republicâs capital planet for the first time in centuries. In advance of the fleet, the strongest Sith Warriors have flown a stolen Republic ship into Coruscantâs orbit. Their mission is critical â to destroy the planetâs defense grid mainframe hidden in the heart of the Jedi Temple.<br />
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Watch the <a href='http://www.swtor.com/media/trailers/deceived-cinematic-trailer' class='bbc_url' title='External link' rel='nofollow'>Deceived cinematic trailer</a> now!]]></description>
		<pubDate>Tue, 02 Jun 2009 06:16:11 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10885-deceived-cinematic-trailer-e3-exclusive/</guid>
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		<title>Smuggler Class revealed!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10884-smuggler-class-revealed/</link>
		<description><![CDATA[Hey everyone, Gamespot had an Interview with Bioware/Lucas arts and got some inside info that is going to be at E3.<br />
<br />
<a href='http://e3.gamespot.com/story/6210545/star-wars-the-old-republic-exclusive-qanda-the-smuggler-profession-and-e3-2009?tag=top_stories;story;2' class='bbc_url' title='External link' rel='nofollow'>Smuggler Class Revealed!</a>]]></description>
		<pubDate>Tue, 02 Jun 2009 06:15:12 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10884-smuggler-class-revealed/</guid>
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		<title>New Trooper Video</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10881-new-trooper-video/</link>
		<description><![CDATA[Released on Friday was a new video to talk about the Trooper Class. This Video was one of there best in my opinion. It brings in alot of the in-depth information about the class, that just makes you want to play it.<br />
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<a href='http://www.swtor.com/news/article/20090529_001' class='bbc_url' title='External link' rel='nofollow'>View video Here.</a>]]></description>
		<pubDate>Sun, 31 May 2009 15:40:37 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10881-new-trooper-video/</guid>
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		<title>Fan Friday and a New comic release</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10865-fan-friday-and-a-new-comic-release/</link>
		<description><![CDATA[This weeks update, wasn't really a big one. It was just a Fan Friday, with a bonus Comic. You can check out the <a href='http://www.swtor.com/news/article/20090522_002' class='bbc_url' title='External link' rel='nofollow'>Comic Here.</a> <br />
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For this weeks Fan Friday, check out the information <a href='http://www.swtor.com/news/article/20090522_001' class='bbc_url' title='External link' rel='nofollow'>Here.</a>]]></description>
		<pubDate>Fri, 22 May 2009 21:36:22 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10865-fan-friday-and-a-new-comic-release/</guid>
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		<title>Class Revealed! Republic Trooper!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10825-class-revealed-republic-trooper/</link>
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We are excited to reveal the next playable character class in Star Wars: The Old Republic â the Trooper!<br />
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The Trooper is an elite combat specialist in the Republic military armed with heavy blaster rifles and nearly impenetrable armor designed by the militaryâs top engineers. Trained to beat almost any odds, the Trooper battles deep behind enemy lines to carry out precise, hard hitting strikes against the enemy, with a barrage of blaster-fire and a few carefully aimed firebombs. Even Sith Lords are wise to think twice before engaging in combat with the Trooperâthis is what it means to be one of the Republicâs finest.<br />
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<strong class='bbc'><span class='bbc_underline'>Overview:</span></strong><p><font color="#CCCC00">Not all heroes carry Lightsabers. Some just have the will to fight.</font></p><br />
<p>For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today. </p><br />
<p>In the wake of the Treaty of Coruscant, the Republic military has begun recruiting from within its own ranks, creating cutting-edge Special Forces squads for the inevitable day when the war with the Sith Empire begins anew. These advanced strike teams are comprised of only the most talented and disciplined soldiersâa new breed of elite Republic Troopers.</p><br />
<p>These Troopers are the embodiment of the Republic militaryâs highest aspirationsâthe most advanced fighting force in the galaxy. They are equipped to face any foe in any environment, but itâs not their gear that makes them toughâitâs their guts. The Troopersâ greatest weapons are their indomitable spirit, their unwavering sense of duty and their undying loyalty to each other and to the ideals that the Republic represents. <br />
In this age, the stakes have never been higher. The Republic must win or face extinction. The fate of the galaxy rests upon ordinary men becoming extraordinary heroes. This is the path of the Republic Trooper.</p><br />
<p><font color="#CCCC00">Relations with the Jedi</font></p><br />
<p>The Knights of the Jedi Order have defended the Republic for generations, but they have not fought alone. A host of unsung heroes have marched at the Jediâs sideâcommon men courageous enough to enlist and face the same risks as their Jedi comrades despite not having access to the Jedi powers of protection. These heroes have not gone unappreciated by the Jedi. The men and women of the Republic military are accorded complete respect and admiration by the Order and by the Republicâs political leaders.</p><br />
<p>In the years since the Treaty of Coruscant, the Jedi have withdrawn in significant numbers to their homeworld of Tython. Their presence in the Republic military, though still significant, is not what it was during the war. In many ways, the Republicâs newly-trained elite Troopers have stepped up to take charge of the Republicâs defenses. When Troopers are partnered with the Jedi, they are a force to be reckoned with on any battlefield.</p><br />
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<span class='bbc_underline'><strong class='bbc'>Field Reconnaissance:</strong></span><br />
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<p><center>Deployed to the hairiest battlefields in the galaxy, Republic Troopers generally travel in small, specialized squads. It is not uncommon, however, to see a Trooper engaging enemies on his or her own. Whether operating solo or in groups, members of the Republic Special Forces have become intimidating opponents to their enemies.</center></p><br />
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<span class='bbc_underline'><strong class='bbc'>Outfitting:</strong></span><br />
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<p><center>The Republicâs experiments with a new generation of heavy blaster rifles have proven successful, sparking a galaxy-wide trend towards larger, more powerful and more versatile armaments. It takes a great deal of strength and training, however, to wield these war machines, so theyâre rarely used outside the military. Republic engineers have also worked overtime fashioning new defensive gear for the Republicâs most elite soldiers, armor suits that provide maximum protection and flexibility in multiple environments.</center></p><br />
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		<pubDate>Fri, 08 May 2009 23:52:53 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10825-class-revealed-republic-trooper/</guid>
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		<title>Developer Dispatch: Diverse Worlds</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10805-developer-dispatch-diverse-worlds/</link>
		<description><![CDATA[Be sure to check out the latest video from Swtor!<br />
<br />
Majestic forests, toxic swamplands, desert landscapes, and hazardous war zones â the worlds that make up the Star Warsâ˘ universe are unique and enriched with compelling storylines. Watch Developer Dispatch: Diverse Worlds and go behind the scenes to find out how the developers are bringing the worlds of Tython, Korriban, Hutta, and Ord Mantell to life â a few of the many playable worlds in Star Warsâ˘: The Old Republicâ˘.<br />
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<a href='http://www.swtor.com/media/vidcasts/devdispatch002' class='bbc_url' title='External link' rel='nofollow'>http://www.swtor.com/media/vidcasts/devdispatch002</a>]]></description>
		<pubDate>Sat, 02 May 2009 03:19:26 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10805-developer-dispatch-diverse-worlds/</guid>
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		<title>Discover Ord Mantell</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10703-discover-ord-mantell/</link>
		<description><![CDATA[Get to know Ord Mantell, the latest planet revealed in Star Warsâ˘: The Old Republicâ˘. Plagued with civil war between the Republic military and Separatist guerillas, Ord Mantell is a hazardous planet with a story riddled with battle and political conflict.<br />
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<span class='bbc_underline'>History</span> of Ord Mantell<br />
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<em class='bbc'>The mountainous plains and volcanic islands of Ord Mantell are littered with the ravages of a ruthless civil war. Republic forces are fighting elusive Separatists who are conducting guerilla style strikes against both military and civilian targets. Adding questions to an already questionable situation, the planet's government, though loyal to the Republic, is merely a puppet regime for underworld concerns.<br />
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Corellian colonists settled Ord Mantell nine thousand years ago, and the planet became a staging point for Republic military operations in the Outer Rim. Ord Mantellâs strategic value waned over the centuries, however, and after a corrupt admiral sold off the local fleet, the military all but abandoned the planet. Ord Mantell soon became a haven for smugglers, pirates, and bounty hunters, and the local government fell under the sway of the crime syndicates â a dynamic that remains in place to this day. <br />
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Though largely uncontested during the war between the Republic and the Sith Empire, things changed after the Treaty of Coruscant. Though many star systems withdrew from the Republic, Ord Mantellâs corrupt governors decided it was better business to stay loyal. Not all of the planet's populace agreed, however, and a Separatist movement began and quickly escalated into an armed conflict. <br />
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The marauders began a hit-and-run war to drive the military off the planet and achieve independence. Over the last two years, the Separatist attacks have ravaged the landscape and de-stabilized the corrupt government. Despite the difficult situation, Ord Mantellâs defenses are being bolstered. Crime syndicates backing the local government are bringing in potent black-market technologies from Nar Shaddaa, and the Republic is deploying its most elite forces.<br />
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The battle for Ord Mantell is just beginning.</em><br />
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<img src='http://i86.servimg.com/u/f86/13/46/68/60/ss_20014.jpg' alt='Posted Image' class='bbc_img' /><br />
A Republic military base on Ord Mantell is stocked with the most advanced machines, weaponry, and defensive systems for the army.<br />
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A well-defended landing platform outside the Separatists headquarters on Ord Mantell provides access for the transport of personnel and supplies.<br />
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The Republic transports cargo, soldiers, and other personnel needed for the war effort through the landing pads on the outer edge of their base on Ord Mantell.<br />
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The Separatists have built a network of underground hideouts so they can launch guerilla attacks all across Ord Mantell.]]></description>
		<pubDate>Sat, 11 Apr 2009 04:49:15 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10703-discover-ord-mantell/</guid>
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		<title>New Star Wars MMORPG: Star Wars: the Old Republic</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10674-new-star-wars-mmorpg-star-wars-the-old-republic/</link>
		<description><![CDATA[A good news to all Star Wars Fans:<br />
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Itâs official, Bioware and LucasArtsâ just announced the first Star Wars: Knights of the Old Republic Massively Multiplayer Online game â called, Star Wars: the Old Republic. During a press conference in San Francisco, CA BioWareâs CEO Ray Muzyka confirmed the company is working on the second ever Star Wars MMO and promising itâs not just a sequel to the original KOTOR game. âThereâs that much to it,â he said; referring to how much more theyâre adding to the game. He also noted the MMO wonât be just a planet where the playerâs character will interact with other gamers who also on the same server, but everyone will be able to explore a full universe, âItâs a whole galaxy. Itâs a galaxy of Star Wars.â He went on to say, âItâs going to take your gaming experience to a higher level.â<br />
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The game will take place thousands of years prior to when Darth Vader ruled the empire and about 300 years after the original Knights of the Old Republic â which was released back in 2003. If you were to compare the second installment of Knights of the Old Republic to the new MMO â donât! The next game in series has âdwarfedâ the previous entries. Muzyka called it, âA mammoth undertaking.â<br />
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Creative director From BioWare James Ohlen, discussed how the project is by far the most âchallengingâ game he has worked on in his career. He also believes the game will be considered the first MMO to be completely story-driven. âIt allows players to carve out their own epic stories,â he said.<br />
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Both companies were very adamant about a release date; âWeâre less focussed on a release date.â said president of BioWare Greg Zeschuck. Their reason; they wanted to ensure the player to have an unbelievable experience while playing the game.<br />
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At one point during a questions and answer panel after the conference, it was confirmed that there will be a beta at some point. But obviously as of now, they donât know when.<br />
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As of now, the game was shown as a PC game, and both companies have yet to confirm it being on a PS3 or Xbox 360.]]></description>
		<pubDate>Tue, 31 Mar 2009 03:51:11 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10674-new-star-wars-mmorpg-star-wars-the-old-republic/</guid>
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		<title>Timeline 1: The Treaty of Coruscant and Video</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10665-timeline-1-the-treaty-of-coruscant-and-video/</link>
		<description><![CDATA[<img src='http://i86.servimg.com/u/f86/13/46/68/60/page9d12.jpg' alt='Posted Image' class='bbc_img' /><br />
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Star Warsâ˘: The Old Republicâ˘ is set during a unique time period in the galaxyâs history. Decades of war concluded with the Sith Empire sacking the Republicâs capital planet, Coruscant, and forcing Republic Senators and the Jedi Council to agree to a painful peace treaty.<br />
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In the years following the treaty, the Jedi Council tasked Master Gnost-Dural, Keeper of the Jedi Archives, with re-examining the galaxyâs history in light of recent events. In his insightful reports, Master Gnost-Dural established a new galactic timeline that became an educational reference for years to comeâŚ the very same years in which Star Wars: The Old Republic takes place.<br />
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In his first entry, Master Gnost-Dural recounts the events immediately prior to the signing of the Treaty of Coruscant â the turning point in the Republicâs recent history.<br />
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Visit the Video <a href='http://swtor.com/info/timeline/timeline1' class='bbc_url' title='External link' rel='nofollow'>here</a>!<br />
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Also check out the New addition to the Swtor Comic!<br />
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The third issue of Threat of Peaceâ˘ reveals the conclusion of the confrontation between Lord Angral and Jedi Master Orgus Din on Coruscant. As Lord Angral proceeds with his ruthless agenda, a desperate transmission is sent to interrupt the peace talks on Alderaan. Even as the grim reality of the situation becomes clear to Republic and Jedi leaders attending the talks, hope dwindles for the defense of Coruscant.<br />
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<a href='http://swtor.com/media/webcomic/act1?comicpage=7' class='bbc_url' title='External link' rel='nofollow'>Check out the latest issue of Threat of Peace</a> now.<br />
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Leon]]></description>
		<pubDate>Sat, 28 Mar 2009 02:45:07 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10665-timeline-1-the-treaty-of-coruscant-and-video/</guid>
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		<title>Force Academy: Jedi Content, FRS, Master/Apprentice System and much more!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10661-force-academy-jedi-content-frs-masterapprentice-system-and-much-more/</link>
		<description><![CDATA[Greetings fellow Jedi! Are you looking for Jedi themed content? A Force Ranking System? A Master/Padawan system? If so, look no further than <a href='http://www.force-academy.com' class='bbc_url' title='External link' rel='nofollow'><strong class='bbc'>FORCE ACADEMY</strong></a><br />
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The purpose of FA is to provide a functional and immersive Jedi-themed organization for its members, The Academy's misson is to bring balance to the force, defend the peace, stopping the Sith and their Empire!<br />
My goal is to provide a solid base for your Jedi and The Old Republic gaming experience.<br />
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<img src='http://i85.photobucket.com/albums/k69/Everitt_Cage/ranking.jpg' alt='Posted Image' class='bbc_img' /><br />
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The Academy has been up and running for over three years, established in SWG to provide content and a great Jedi experince after the NGE was set up, The Academy quickly took off, and became very successful, players from all over came to join up, many reactivated dead accounts to be apart of the guild, and our reputation grew, and we established ourselves as the premier Jedi guild in the game. Even in times of darkness we have continued to hold strong while others have tried to copy us and failed.<br />
A title we are looking to hold for the upcoming Old Republic MMO.<br />
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<img src='http://i85.photobucket.com/albums/k69/Everitt_Cage/masterpadawan2.jpg' alt='Posted Image' class='bbc_img' /><br />
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We are looking to bring our systems to <span class='bbc_underline'>The Old Republic</span><br />
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<div class='bbc_center'><span style='color: red'><strong class='bbc'>Force Ranking System</strong></span><br />
<em class='bbc'>Many maybe aware of the Old SWG FRS for Jedi, after its removal we decided to set up something similar in guild, offering Ranks acheivable by all.</em><br />
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<span style='color: red'><strong class='bbc'>Jedi Trials</strong></span><br />
<em class='bbc'>Like the Order itself, the Academy will offer its own trials, for Padawan, Knight and Masterh</em><br />
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<span style='color: red'><strong class='bbc'>Master/Apprentice System</strong></span><br />
<em class='bbc'>We will be setting up to continue over our highly successful Master/Apprentice system, for which to many is a key part of their Jedi experience.</em><br />
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<span style='color: red'><strong class='bbc'>Council of Defenders</strong></span><br />
<em class='bbc'>While the Academy does not have an offical ruling council, the Council of Defenders was set up for those who wanted Assignments, The Council acts as that, handing out missons for thoe who approach them, adding to the over Jedi feel we wanted.</em><br />
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<span style='color: red'><strong class='bbc'>Defender Fleet</strong></span><br />
<em class='bbc'>For those interested in defending the peace in space, the Mighty Defender Fleet will be patroling the skies, keeping Sith forces at bay, we have had great success with the Fleet in SWG, and many are hoping that The Old Republic will have a great space game</em><br />
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<span style='color: red'><strong class='bbc'>Watchmen</strong></span><br />
<em class='bbc'>Those players who may feel connected to a certian planet will be able to apply to be that planets watchmen.</em><br />
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<span style='color: red'><strong class='bbc'>Jedi Shadows</strong></span><br />
<em class='bbc'>For those who see themselves as experts in dealing with Sith, The Shadows was set up to take care of that problem.</em></div><br />
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<span style='color: yellow'><strong class='bbc'>Force Academy</strong></span> is ambitous, and accept all playstyles, however we are a Light Jedi RP guild, and we are going to bring our fun, immersive guild to this game and carry on our legacy.<br />
I understand TOR is a long way off, and due to many request in PM as to when the Academy will be opening the doors, it is today I open them.<br />
<br />
For those of you who have played with us before, and will be returning for TOR, please contact myself, and those of you who are looking to bide your time in SWG while you wait, please visit us here:<br />
<a href='http://forums.station.sony.com/swg/posts/list.m?topic_id=695013' class='bbc_url' title='External link' rel='nofollow'>Force Academy in SWG</a><br />
<em class='bbc'>also take a look at it if you are interested in what FA does</em><br />
<br />
If this sounds like you head to our website<br />
<a href='http://www.force-academy.com' class='bbc_url' title='External link' rel='nofollow'>www.force-academy.com</a> and start your path to a bigger world.<br />
<br />
Thanks for your time, the Force will be with us.<br />
<br />
<br />
<em class='bbc'>More Info to Come</em><br />
<br />
<img src='http://i85.photobucket.com/albums/k69/Everitt_Cage/forceghosts.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Thu, 26 Mar 2009 09:19:29 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10661-force-academy-jedi-content-frs-masterapprentice-system-and-much-more/</guid>
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		<title>Bounty Hunter Info</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10631-bounty-hunter-info/</link>
		<description><![CDATA[<span style='font-size: 21px;'><a href='http://thecovenant.darkbb.com/Classes-h8.htm' class='bbc_url' title='External link' rel='nofollow'><span style='color: cyan'>Bounty Hunter</span></a></span><br />
<br />
<img src='http://i86.servimg.com/u/f86/13/46/68/60/ss110.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<span style='font-size: 17px;'><span style='color: blue'>Hunter, seeker, killer for hire</span></span> Countless enemies stand in the way of the Sith Empireâs drive for domination. The Empire spares no expense eliminating these threats, offering massive bounties to employ the galaxyâs most lethal hunters. Earning a death mark from the Empire means a life spent in fear, constantly looking over oneâs shoulder. Itâs never a question if a Bounty Hunter will find youâŚ only when.<br />
<br />
Both infamous and anonymous at the same time, Bounty Hunters are far more than mercenaries for hireâtheyâre heirs to a professional legacyâan ancient brotherhood with a glorious history. Tracking elusive targets across multiple star systems requires expertise, especially when the targets can be prominent, powerful, and often prepared for confrontation. Thrill seekers from all walks of life set out to become Bounty Hunters, but only the most hard-boiled survive in this competitive and deadly business. <br />
<br />
The Bounty Hunterâs path lies along the edgeâthe stakes are always highâand the path only leads two places, to a life of infamous gloryâŚ or to a quick and ignominious death. <br />
<br />
<span style='color: blue'><span style='font-size: 17px;'>Imperial Relations</span></span> Though the Empire disapproves of the Bounty Huntersâ fierce independence, exceptions are made for those who get results. Few individuals in the galaxy have the gall and the stomach to deliver on the delicate and grim tasks in which Bounty Hunters excel. Nonetheless, no one is irreplaceable in the Empire, and even the most proficient must repeatedly prove their worth. In the bounty business, oneâs name is everything, and with each mark a Bounty Hunter takes down, his reputation grows, as does his price. <br />
<br />
<span style='color: blue'><span style='font-size: 17px;'>Affiliations and Loyalties</span></span> Bounty Hunters are far from a homogeneous lotâthey come from all races and affiliations and each pursues his quarry in his own unique way. Some Bounty Hunters adhere to the rugged Mandalorian code of honor while others answer only to their own moral compass. Some work only on behalf of organizations they agree with, while others have no sense of loyalty.<br />
<br />
Despite being kindred spirits, fellow Bounty Hunters cannot always be trustedâamong the professionâs most notorious members, competition turns colleagues into the most ruthless of enemies. Even the Bounty Huntersâ employers harbor hidden agendas; the tables are turned quickly when complications ariseâŚ and they always do. Shifting allegiances, unbeatable odds, and deadly showdowns are common in the occurrences in the life of a Bounty Hunter.<br />
Scroll upScroll down<br />
Field Recon Outfitting Combat Tactics Screen1 Screen2 Screen3 Screen4 Field ReconnaissanceBounty Hunters come and go as they wish across the galaxy, some working alone, others in groups. Though not uncommon for them to pursue targets in the core worlds, the majority of any Bounty Hunterâs work takes place in the Outer Rim where wary and elusive targets often seek places where they can âdrop off the radarâ.<br />
<br />
<span style='color: orange'><span style='font-size: px;'>Bounty Hunter Weapon Sample's</span></span><br />
<br />
<img src='http://i86.servimg.com/u/f86/13/46/68/60/of110.jpg' alt='Posted Image' class='bbc_img' /><br />
These look to be a series of different Pistols. Color meaning a higher level, or perhaps just the ability<br />
to Change the color of your weapons.<br />
<br />
<img src='http://i86.servimg.com/u/f86/13/46/68/60/of410.jpg' alt='Posted Image' class='bbc_img' /><br />
These appear to be maybe a heavier blaster. Looks sorta like a revolver   silencer   scope, <br />
into a new style of blaster.]]></description>
		<pubDate>Fri, 20 Mar 2009 19:54:33 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10631-bounty-hunter-info/</guid>
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		<title>what can you say about this game?</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10626-what-can-you-say-about-this-game/</link>
		<description><![CDATA[hi all.. i wanna know what's the pros and cons of this game star wars?.. i like the movie star wars but how about the game itself?..  <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/laugh.gif' class='bbc_emoticon' alt=':lol:' />]]></description>
		<pubDate>Thu, 19 Mar 2009 13:17:58 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10626-what-can-you-say-about-this-game/</guid>
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		<title><![CDATA[Swtor.com Revamp's There Forums area!]]></title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10617-swtorcom-revamps-there-forums-area/</link>
		<description><![CDATA[Swtor.com have revamped there forums area to better fit all the players. They now have included a Guild (Sith, and Republic) Recruiting Area's! Also they have added a few extra small topic's. <br />
<br />
This revamp will make alot of difference I think. Showing that they are getting more organized mean's they are getting closer and closer to launch! This is a great new little update they have done. Lets hope they continue this speed they are on to the start of Swtor launch!<br />
<br />
Leon]]></description>
		<pubDate>Tue, 17 Mar 2009 22:38:09 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10617-swtorcom-revamps-there-forums-area/</guid>
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		<title>Bounty Hunter Class Revealed!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10608-bounty-hunter-class-revealed/</link>
		<description><![CDATA[So in the second video documentary, they have finally released another class. The Bounty Hunter, even though it was the easiest to know, they finally gave us some real information about the classes. <br />
<br />
So what do you think the Bounty Hunter will be having. We noticed..<br />
<br />
Flame thrower on his armor.<br />
Great looking armor!<br />
Dual pistols.<br />
Big guns, (from there screenshots).<br />
JetPack!<br />
<br />
Skills, and attacks we should look forward to seeing as well.<br />
<br />
What else do you think they will be having as well?]]></description>
		<pubDate>Sat, 14 Mar 2009 15:09:41 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10608-bounty-hunter-class-revealed/</guid>
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		<title>New Comic Pages!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10603-new-comic-pages/</link>
		<description><![CDATA[The Next 3 pages of the comic is out! Be sure to visit! <a href='http://www.swtor.com/media/webcomic/act1?comicpage=4' class='bbc_url' title='External link' rel='nofollow'>Here!</a>]]></description>
		<pubDate>Sat, 14 Mar 2009 05:08:15 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10603-new-comic-pages/</guid>
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		<title>Video Documentary #2</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10602-video-documentary-%232/</link>
		<description><![CDATA[<a href='http://thecovenant.darkbb.com/Video-3-h6.htm' class='bbc_url' title='External link' rel='nofollow'>View Video Here</a><br />
<br />
We are excited to release our second Video Documentary for Star Warsâ˘: The Old Republic.<br />
<br />
Set 300 years after the events of Star Warsâ˘: Knights of the Old Republicâ˘ and thousands of years before the rise of Darth Vader, the setting of The Old Republic is a relatively unexplored timeframe in the Star Warsâ˘ canon. This allows a significant amount of freedom to create an epic storyline that will allow players to make ethical decisions and become immersed in their personal Star Wars saga.<br />
<br />
Watch as the LucasArts and BioWare teams reveal how Story and Setting will enhance the player experience. <br />
<br />
<span style='font-size: 9px;'>I will post a Youtube Video once one is released. But for now just pause the other videos and Watch Video 3!</span>]]></description>
		<pubDate>Sat, 14 Mar 2009 05:00:34 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10602-video-documentary-%232/</guid>
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		<title><![CDATA[Creating the Polluted World of Hutta "Blog"]]></title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10579-creating-the-polluted-world-of-hutta-blog/</link>
		<description><![CDATA[Pop quiz: If you had the chance to contribute one thing to a game like Star Warsâ˘: The Old Republicâ˘, would it be A) a new Rancor design, <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/cool.gif' class='bbc_emoticon' alt='B)' /> a quest for constructing your first Lightsaber, C) new Sith Force powers, or D) six paintings of mud? If you said âDâ, you might be an environment artist or have low self-esteem!<br />
<br />
Luckily for us environment artists, Star Warsâ˘ has an almost limitless supply of amazing planets and environments to get excited about. Itâs hard not to get excited when it sinks in that youâre working on an icon like Korriban. Of course, for a well-known planet like Korriban visual reference is abundant â we all know what it should look like. But what happens when the designers want to create a planet nobodyâs ever seen before (is that even possible)?<br />
<br />
That turned out to be the case with Hutta (aka Nal Hutta) when we started production. In fact, the Wookieepedia entry for Hutta now uses an early screenshot from The Old Republic as the only image available. Hutta is the home world of the Hutts, which you may recall as the incredibly notorious species of slimy crime lords from the movies, and is integral to various class stories in The Old Republic.<br />
<br />
So how does one create a never-before-seen environment in the Star Wars universe? Where would you find reference for an appropriately vast swamp? Start with photos of Florida.<br />
<br />
Environment art lives and dies on the quality of its reference. For most environments, artists will find as many reference images as possible from the movies, art books or production images and cherry-pick the best elements to emulate in the game. Next, the concept artists are let out of their cages long enough to produce some amazing concept images of mood, lighting and important points of interest specific to the areas that we will work on.<br />
<br />
When we began work on Hutta, we knew it was supposed to be a polluted, filthy sewer of a planet, just like the Hutts would like it. Without any movie reference, we gathered a wide variety of real life photos of swamps and wetlands, taking note of common themes and basic shapes that come up again and again, like hanging moss, thin trees and ankle-deep water. We complimented this with a collection of images from industrial sites, construction zones and junk yards. Now that we know what this dump is supposed to look like weâre ready to start!<br />
<br />
When a planet is shiny and new, artists start with a âgold standardâ area. We single out a small test area of the planet and add new textures, plants and props, making changes as we go. This makes sure that everything looks good before we spend the time to rinse and repeat the process across the rest of the terrain.<br />
<br />
<br />
The first piece of real work involves identifying the types of terrain we want the player to trek across and create hand-painted textures for these, hence the âpaintings of mudâ. In the case of Hutta we needed to have some appallingly polluted areas, some dry, packed-down mud for paths and some terrain that is overgrown with rotting vegetation. Itâs not uncommon to end up with over a dozen textures just for terrain.<br />
  <br />
Next up is flora and other natural props, like rocks and tree stumps. When designing vegetation we often create a lineup of sketches of each plant and prop in relation to the characterâs size. We want to make sure that we get a wide range of widths and heights. Without planning ahead on a flora-dense planet like Hutta itâs easy to end up with all your vegetation getting lost within each other. Unacceptable!<br />
  <br />
The last part of creating the gold standard area involves fiddling with sliders, engine settings and color ramps to fine-tune the global light color, light angle, fog, shadows and sky. These settings will affect the look of all outdoor areas of the planet. Fortunately, our engine allows us to update all these things on the fly, so we see the effect of adjustments as we make them. Often, all of these pre-production steps will be in development simultaneously, assigned to multiple artists.<br />
We now have a working, playable environment with finished terrain, props and global settings and are usually walking around the office patting each other on the back and handing out cigars. At this point the Lead Environment Artist and Art Director come over and slap the cigars out of hands with some constructive suggestions and changes. We all get back to work. After a round or two of feedback weâre ready to move to the next stage. <br />
<br />
So far, environment art is still confined to our very small test area. Itâs now time to venture out into the bleak world of designer block-in terrain! By the time we have begun art on a planet, world builders have already laid out the rough shape of the terrain for gameplay testing purposes using flat textures and boxes to represent buildings or props.<br />
<br />
What this means is that weâll be replacing and reshaping the rough terrain to look good, erâŚ better. Hutta provided some unique challenges. For example, while swamps are naturally flat, this would make for some dull gameplay. However, having steep hills of swamp muck doesnât make much sense. To solve the problem we created a set of large metal shoring props that became essential to âshovingâ mud to the side in piles to create paths of different heights. The end result is corroded metal walls with swamp muck oozing out from the cracks - fitting imagery for Hutta.<br />
<br />
We also knew that Hutta couldnât just be a swamp; it had to convey a swamp that had suffered from heavy industrialization. To accomplish this we built a variety of modular pipes and refinery equipment that could be mixed and matched and then spread throughout the planet, snaking in and out of the corrosive sludge as though the planet were being held together by a network of metal and mud.<br />
<br />
As we refine terrain, other artists provide large assets such as buildings, wall sets and large props like generators and smoke stacks. Because we donât have finished buildings when we start a planet, forward planning and careful scheduling is essential. On the bright side, as the last assets begin to roll in, we can finish up the final polish like adding lights to interiors and various particle effects.<br />
<br />
There are always a thousand little fixes and adjustments to make but eventually we have to put a planet to rest. Depending on the sheer amount of playable terrain, a team of three or four environment artists can take, on average, four to eight months to finish a planet. Once reviewed again by management we can get the final thumbs up. <br />
<br />
Then weâll start the process all over again.<br />
<br />
Alex Thomas<br />
Senior Environment Artist]]></description>
		<pubDate>Fri, 06 Mar 2009 23:03:25 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10579-creating-the-polluted-world-of-hutta-blog/</guid>
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		<title>Character Appearance</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10557-character-appearance/</link>
		<description><![CDATA[So what is everyone's Character going to be looking like?<br />
<br />
Mine will be, Black/Dark Brown hair, either short & spikey, or long. Customed, brown robe. I will have a blue, green Lightsaber at the beginning. Hopefully a light light cyan blue later on.<br />
<br />
Be around 6ft (that is what I am in rl) medium build. blue eyes. Just about what I look like in real life.<br />
<br />
I wonder if they will have good face, features or not. I bet they will.<br />
<br />
What is yours?]]></description>
		<pubDate>Tue, 03 Mar 2009 23:42:07 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10557-character-appearance/</guid>
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		<title>SWTOR Portal @ CGE goes LIVE!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10556-swtor-portal-cge-goes-live/</link>
		<description><![CDATA[<div class='bbc_center'><strong class='bbc'><span style='font-size: 21px;'><span style='color: #9ACD32'>SWTOR Portal @ CGE goes LIVE!</span></span></strong><br />
<br />
<strong class='bbc'>URL: </strong> <a href='http://cgenetwork.com/Star_Wars_The_Old_Republic/' class='bbc_url' title='External link' rel='nofollow'>http://cgenetwork.com/Star_Wars_The_Old_Republic/</a><br />
<br />
<em class='bbc'>This portal will be kept updated every month, when necessary.</em><br />
<br />
<img src='http://cgenetwork.com/components/com_fpss/images/gg_theoldrepublic.jpg' alt='Posted Image' class='bbc_img' /></div>]]></description>
		<pubDate>Tue, 03 Mar 2009 13:40:25 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10556-swtor-portal-cge-goes-live/</guid>
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		<title>Champions of the Force</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10551-champions-of-the-force/</link>
		<description><![CDATA[<div class='bbc_center'><span style='color: Red'><span style='font-family: Book Antiqua'><span style='font-size: 36px;'>Champions of the Force</span></span></span></div><br />
<br />
<br />
<br />
<br />
<br />
<span style='color: Blue'><span style='font-size: 17px;'><div class='bbc_center'>Guild Faction:</div> </span></span><br />
<span style='font-size: 13px;'><div class='bbc_center'>Republic</div></span><br />
<span style='color: Blue'><span style='font-size: 17px;'><div class='bbc_center'>Guild Purpose</div> </span></span><br />
<span style='font-size: 13px;'><div class='bbc_center'>The Champions of the force look to rid the galaxy of Sith tyranny and restore balance to the force. In game we will assert ourselves as the best republic PvP guild. By organizing and preparing for the game while also participating in community events like role plays and chats we will prepare ourselves for launch.</div></span><br />
<span style='color: Blue'><span style='font-size: 17px;'><div class='bbc_center'>Who can join ?</div></span></span><br />
<span style='font-size: 13px;'><div class='bbc_center'>Champions of the Force is currently recruiting mature Republic players who are vested in PVP and Raiding but are encouraging and interested in Role Playing. We are a growing community with members from all over the world, unfortunately we can only allow English speaking members. We require all members to be active and contribute to the guild in any way they can. A microphone and Ventrillo is recommended but not required.</div></span><br />
<br />
<span style='color: Blue'><span style='font-size: 17px;'><div class='bbc_center'>What is Champions of the Force ?</div></span></span><br />
<span style='font-size: 13px;'><br />
<div class='bbc_center'>Champions of the Force will be a Republic guild focused on PVP and Raiding while promoting Role Playing and guild interaction. We are recruiting all Republic players regardless of Light or Dark side. CotF is NOT a Jedi only guild.</div></span><br />
<br />
<span style='color: Blue'><span style='color: Blue'><div class='bbc_center'><span style='font-size: 17px;'>Why join?</span></div></span></span><br />
<div class='bbc_center'><span style='font-size: 15px;'><ul class='bbc'><li>We provide a Ventrillo server<br /></li><li>We have a diverse growing community.<br /></li><li>Our forums are a great way to get to know other members and even participate in some RP fiction.<br /></li><li>We will focus on building an in-game city or space station if its possible<br /></li><li>We already have a very active guild participating in role plays you could join<br /></li><li>Our seasonal newsletter keeps players reminded and informed<br /></li><li>We support all play styles<br /></li><li>As the guilds main purpose is preparing for launch if you join you can be assured CotF will be with you at launch.</li></ul></span><br />
<br />
 <br />
<span style='color: Blue'><span style='font-size: 17px;'><div align='center'>What Server Will You Play On ?</div></span></span> <br />
<span style='font-size: 13px;'><div class='bbc_center'>CotF will join a PVP or RPPVP Server (if its available). We will meet with other prominent Republic guilds to make sure we play on the most dedicated and strong Republic server possible. Once there we will work with our Republic allies to bring justice to the Sith wherever possible.<br />
</div></span><br />
<br />
<span style='color: Blue'><div class='bbc_center'><span style='font-size: 17px;'>Guild Website</span></div></span><br />
<div class='bbc_center'><br />
<span style='color: Red'><span style='font-size: 13px;'><a href='http://cotf.ipbfree.com/' class='bbc_url' title='External link' rel='nofollow'>Guild Forums</a></span></span><br />
<br />
<span style='font-size: 17px;'><span style='font-size: 26px;'>To Join</span><br />
<span style='color: Blue'><a href='http://cotf.ipbfree.com/index.php?showforum=4' class='bbc_url' title='External link' rel='nofollow'><span style='color: Yellow'>Click Here to Apply</span> !</a><br />
</span></span><br />
<br />
<span style='font-size: 17px;'><span style='color: Blue'>Guild Command Structure</span></span><br />
<br />
<span style='color: Red'>High Council<br />
Jedi Masters                 |  Admiral of the Navy    |   Commandant of the Marines<br />
Jedi Knights                |   Captain of the Navy  |    Master Sergent of the Marines<br />
Jedi Padawans            |   Navy Midshipmen      |   Marine Trooper</span></div><br />
<span style='color: Blue'><br />
<span style='font-size: 17px;'><div class='bbc_center'>Divisions and Ranks</div></span></span><br />
<div class='bbc_center'><span style='font-size: 9px;'>Click Title For More Info</span></div><br />
<a href='http://cotf.ipbfree.com/index.php?showforum=38' class='bbc_url' title='External link' rel='nofollow'><br />
<span style='font-size: 17px;'><span style='color: Blue'><div class='bbc_center'><span class='bbc_underline'>Champions of the Force Marine Division</span></div></span></span></a><br />
<span style='color: Red'><div class='bbc_center'>Commander: Maven<br />
Recruiting</div></span><br />
<a href='http://cotf.ipbfree.com/index.php?showforum=13' class='bbc_url' title='External link' rel='nofollow'><br />
<span style='color: Blue'><span style='font-size: 17px;'><div class='bbc_center'><span class='bbc_underline'>Champions of the Force Navy</span></div></span></span></a><br />
<span style='color: Red'><div class='bbc_center'>Admiral: Blkob Getet<br />
Vice Admiral: Junta Chaal<br />
Recruiting</div></span><br />
<br />
<div class='bbc_center'><a href='http://cotf.ipbfree.com/index.php?showforum=15' class='bbc_url' title='External link' rel='nofollow'><span style='font-size: 17px;'><br />
<span style='color: Blue'><span class='bbc_underline'>Champions of the Force Crafters</span></span></span></a><br />
<br />
<span style='color: Red'>Crafting Leader: Recruiting<br />
Recruiting<br />
</span></div><br />
<br />
<a href='http://cotf.ipbfree.com/index.php?showforum=9' class='bbc_url' title='External link' rel='nofollow'><span style='color: Blue'><br />
<div class='bbc_center'><span style='font-size: 17px;'><span class='bbc_underline'>Jedi Academy</span></span></div></span></a><br />
<span style='color: Red'><div class='bbc_center'>Recruiting</div></span><br />
<br />
<br />
<span style='color: Blue'><span style='font-size: 17px;'><span class='bbc_underline'>Current Guild Roster (98)</span></span></span><br />
<span style='color: Red'>AlladaShelvay<br />
August Gianner<br />
Blkob Getet<br />
Esellesar<br />
CorwinShelvay<br />
Diagomas Droog<br />
heavyterror<br />
Honorius<br />
Ivota<br />
Jaycen<br />
Junta Chaal<br />
Kel'Ac<br />
Maven<br />
Meldarion<br />
PolandSpring-Jones<br />
Raynor Starfire<br />
TychotheReborn<br />
DavidBowieFan<br />
Evar Skylighter<br />
Shawhaw<br />
Streen<br />
TheJediKnight<br />
Westan Starbreeze<br />
Darth Jacen<br />
Sufi633<br />
Captain Morgan<br />
-Vayne-<br />
Kredier Fortre<br />
stoormtrooperdeath<br />
Jmcred<br />
Syeth The "Frivolous" Nautolan<br />
Artemis<br />
Graham Aker<br />
Rev'as Long<br />
Tobias Kain<br />
Kae Quel Droma<br />
AresMars<br />
Gallandro<br />
Tel'mec Boshekahh<br />
Candin<br />
Frik<br />
Suave<br />
Digger<br />
Kalya Nelxtrok<br />
Benedictus<br />
Ognavious<br />
Venku<br />
Araas<br />
Rendis<br />
BooDoo<br />
Darth Ralek<br />
MajorTyrannus<br />
Lunas<br />
Tigeron<br />
Jaster Ordonus<br />
Damo Tiran<br />
Aegis<br />
ZandorQin<br />
Rayko<br />
Kilinthanos<br />
Killwithhonor<br />
Aaz<br />
Erunen<br />
Vin<br />
Erunen<br />
Arandil<br />
Andur<br />
Forodmegil<br />
Magnus<br />
Krassus<br />
KyleMarquan<br />
Vaapad_Juyo<br />
Soulforge<br />
Vatria<br />
MosessDelume<br />
Teakon<br />
neocorpse<br />
Vienox<br />
acclamator<br />
Forodemegil<br />
lndillard<br />
Xenosayian<br />
Marshallaw<br />
Ealdern<br />
dellight<br />
Chross<br />
Slayrrlle Spitefire<br />
magiacman100<br />
Laryen<br />
zulivan<br />
sliceredeyedragoon<br />
riley<br />
Vectivus<br />
Zane Slade<br />
Qendar<br />
Keluo Xyus<br />
Zydon<br />
BonJagger<br />
kur-zyr<br />
sasaja<br />
</span></div><br />
<br />
<br />
As you know our guild is always looking for mature active members and striving to be the best damn republic guild in the galaxy, and tonight we're taking a big step closer. It's my pleasure to announce the official merger of <a href='http://menofthewest.com/' class='bbc_url' title='External link' rel='nofollow'>*<span class='bbc_underline'>The Men of the West</span>*</a>, currently known as <a href='http://thecrusa.de/' class='bbc_url' title='External link' rel='nofollow'>*<span class='bbc_underline'>The Crusade</span>*</a> community and Champions of the Force. The <a href='http://menofthewest.com/' class='bbc_url' title='External link' rel='nofollow'>*<span class='bbc_underline'>The Men of the West</span>*</a>, currently known as <a href='http://thecrusa.de/' class='bbc_url' title='External link' rel='nofollow'>*<span class='bbc_underline'>The Crusade</span>*</a> will be welcomed to our community and us to theirs. This merger is mutually beneficial as we now gain a large experienced user base as well as the pedigree that comes with an successful multi-game community. We have a home for the upcoming hit MMO Darkfall and there users can now be a part of the Best Damn Republic Guild in the Galaxy.<br />
<br />
I understand the term merger can seem scary to some but its important that you all know Champions of the Force is not going way. We are not changing our name. We are not changing our principles and we are not changing our forums.<br />
<br />
<span class='bbc_underline'><br />
<strong class='bbc'>What it means to you</strong></span><ul class='bbc'><li>We will keep our forums and add new users to the community.<br /></li><li>We now have our own Ventrilo. Filled with active members.<br /></li><li>Construction of the website will begin soon.<br /></li><li>You are now part of a experienced online gaming community around since August 12, 2004.<br /></li><li>We now have a fully functioning website and guild for the upcoming MMO Darkfall. As you are now a part of The Crusade family you need not apply only register and post in the <a href='http://thecrusa.de/forums/viewtopic.php?t=120' class='bbc_url' title='External link' rel='nofollow'><span class='bbc_underline'>*DESIGNATED AREA*</span></a> if your interested in Dark Fall. It's really important to me that our communities mesh we'll so get on vent and try to post on both forums if you can.<br /></li><li>With the merger we become a part of Men of the Wests, long and storied history. A successful guild through Lord of the Rings Online, Guild Wars, World of Warcraft, Age of Conan and now Darkfall and The Old Republic.<br /></li><li>Me and Esellesar are now co leaders in the Men of the West/Champions of the Force gaming community. He will introduce himself soon and I expect everyone to just make fun of him as much as possible  <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' />, No but he's a fantastic guy and a long time guild leader. He brings a high level of guild management and has run guilds successfully in many games. I expect you guys to show him the same courtesy you have me and I assure you he will soon gain your trust.</li></ul><br />
<br />
Alright sorry for the wall of text and I hope everyone is as excited about the merger as I am.<br />
<br />
That's all folks,<br />
Meldarion (Dave)]]></description>
		<pubDate>Tue, 03 Mar 2009 01:17:39 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10551-champions-of-the-force/</guid>
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		<title>The Covenant (Recruiting)</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10550-the-covenant-recruiting/</link>
		<description><![CDATA[<div class='bbc_center'><span style='font-size: 26px;'>The Covenant</span><br />
<br />
<span style='font-size: 15px;'><em class='bbc'>"We are Decendents of Jedi in the Secret Society known as "The Covenant"</em><br />
<br />
<em class='bbc'><span style='color: Green'>Hiding from the Sith Empire for so long, watching our friends and neighbors die. We "The Covenant" are coming out of hiding. We have sat back long enough watching the Sith rule over the Galaxy.</span></em><br />
<br />
<br />
<span class='bbc_underline'><span style='color: DarkOrange'>Guild Objective</span></span><em class='bbc'>We are going to be a PVE/PVP Guild. We will be working together, to destroy the Sith. Watching one anothers backs, as we fight out way to the top of being 1 of the best Republic guilds out there. We will show no mercy. We will be communicating on our Guild website <a href='http://thecovenant.darkbb.com/portal.htm' class='bbc_url' title='External link' rel='nofollow'><span style='font-size: 15px;'>here</span></a> . We will be using Ventrilo, "which is an online chat with a microphone".</em><br />
<br />
<span class='bbc_underline'><span style='color: Blue'>Being in the Guild</span></span><em class='bbc'>Being a member of our Guild, is like being in a big family. We are here to help out 1 another, yet learn from each other. Making sure everyone gets loot, exp, and building friendship. If your good at PVE, and not so good at PVP. We will be happy to help you get better. We love to bring new members into the Guild. I love to personally chat with each and every member to see there Opinion on the Guild. Making sure they are happy, and arent having problems. When there is a problem I wish everyone to bring it to me so we can settle it with no problems. I dont like taking sides, I just want everyone to stay happy and enjoy the game.</em><br />
<br />
<span class='bbc_underline'><span style='color: Red'>Recruiting</span></span><em class='bbc'>During recruiting, I normally like to talk to the member, and ask them a few questions, as well as we ask you to post an application. Once I start getting some moderators in the Guild. I will have them do the same. I like to have my members bring in friends, and people they talk to. We will be recruiting all classes as well. Being active is very important, I think the more you are on and active. The Better friends, and knowledge you will have. I look for good leadership in all my members as well.</em><br />
<br />
<em class='bbc'>We are still sorta small, but every guild starts small and grows as a family. We will show the Sith who is stronger.</em><br />
<br />
<em class='bbc'><span class='bbc_underline'><span style='color: DarkGreen'>"We will show the Elite Power of The Covenant and never be a secret again"</span></span></em><br />
<br />
Visit <a href='http://thecovenantrepublic.net' class='bbc_url' title='External link' rel='nofollow'>Here</a>!<br />
<br />
DarkDemon<br />
Jedi Council Leader<br />
The Covenant</span></div>]]></description>
		<pubDate>Mon, 02 Mar 2009 04:29:51 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10550-the-covenant-recruiting/</guid>
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		<title>Welcome to Swtor!</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10546-welcome-to-swtor/</link>
		<description><![CDATA[<div class='bbc_center'><img src='http://img19.imageshack.us/img19/133/swtorlogohq2.jpg' alt='Posted Image' class='bbc_img' /> <img src='http://img114.imageshack.us/img114/6964/logocge.png' alt='Posted Image' class='bbc_img' /></div><br />
<br />
<div class='bbc_center'>Welcome to Star Wars the Old Republic! We at CGE want to welcome to you to our Swtor forums. I will be the Lead Editor of Swtor at CGE. If you have any problems or questions feel free to message me, or report the post at which is having problems. I will be posting updates, when they are released from swtor.com. Feel free to chat about swtor, or advertise your guild. Once the Game is released, you will be able to post screenshots, guides, hints, and tips. So during this time, lets get ready!<br />
<br />
Leon/DarkDemon</div>]]></description>
		<pubDate>Sun, 01 Mar 2009 20:03:56 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10546-welcome-to-swtor/</guid>
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		<title>First Issue of Threat of Peace Released</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10543-first-issue-of-threat-of-peace-released/</link>
		<description><![CDATA[Check out the first issue of the Star Warsâ˘: The Old Republicâ˘ online comic, Threat of Peaceâ˘. Dark Horse has joined forces with LucasArts and BioWareâ˘ to create a new comic series, published online, to introduce fans to The Old Republic. The comic features action-packed, character-driven episodes written by BioWareâs Rob Chestney and published by Dark Horse.<br />
<br />
War between the Galactic Republic and the Sith Empire has gripped the galaxy for decades, but the sacking of Coruscant and a subsequent peace treaty are changing everything. As the Republic scrambles to re-establish order, the Sith Empire moves quickly to consolidate power within its new dominion. Behind closed doors, however, individual Sith Lords engage in a quiet but deadly power struggle, and discord breaks out among the Jedi as they wrestle with the moral implications of the new galactic balance. During these chaotic days, the stories of several critical characters interweave as they pursue their passions, stand up for their convictions, and ultimately lead the galaxy back to the brink of a catastrophic conflict.<br />
<br />
Issues of the comic will be released twice a month. Stay tuned and follow the storyline to its dramatic conclusion which sets the stage for the playersâ entrance into the game. Read the first issue of Threat of Peace now!<br />
<br />
<a href='http://www.swtor.com/media/webcomic/act1?page=1' class='bbc_url' title='External link' rel='nofollow'>http://www.swtor.com/media/webcomic/act1?page=1</a>]]></description>
		<pubDate>Sun, 01 Mar 2009 09:29:02 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10543-first-issue-of-threat-of-peace-released/</guid>
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		<title>Hutta Concepts</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10542-hutta-concepts/</link>
		<description><![CDATA[This week, weâd like to share a few additional concepts created to help visualize the industrial wastelands of the planet Hutta known as the "Glorious Jewel".<br />
<br />
<img src='http://i66.servimg.com/u/f66/13/46/68/60/ca_20010.jpg' alt='Posted Image' class='bbc_img' /><br />
The heavily guarded entrance of a Hutt Palace.<br />
<br />
<br />
<img src='http://i66.servimg.com/u/f66/13/46/68/60/ca_20011.jpg' alt='Posted Image' class='bbc_img' /><br />
A supplicant waits in the grand foyer in one of the Hutt palaces.<br />
<br />
<br />
<img src='http://i66.servimg.com/u/f66/13/46/68/60/ca_20012.jpg' alt='Posted Image' class='bbc_img' /><br />
Offering protection from the harsh environment, this dwelling provides safe living quarters for those unfortunate enough to call Hutta âhomeâ.<br />
<br />
<img src='http://i66.servimg.com/u/f66/13/46/68/60/ca_20013.jpg' alt='Posted Image' class='bbc_img' /><br />
Two Evocii refugees avoid the massive waste pipes in the Hutta industrial zone.]]></description>
		<pubDate>Sun, 01 Mar 2009 09:27:57 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10542-hutta-concepts/</guid>
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	<item>
		<title>The Planet Hutta. ~ New Update ~</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10540-the-planet-hutta-new-update/</link>
		<description><![CDATA[Weâre thrilled to announce the next playable planet in Star Warsâ˘: The Old Republicâ˘, the Hutt homeworld known in The Old Republic timeframe as Hutta. Nowhere in Star Warsâ˘ lore has Hutta been so richly realized, and players will be able to explore the first true interactive realization of the âGlorious Jewelâ.<br />
<br />
<span style='color: #708bc3'>Read more about Hutta</span> and its rich history including the long standing tension between the rebellious Evocii natives and the greedy, power-hungry Hutt Empire.<br />
<br />
<span style='color: #708bc3'>View the concepts</span> of Huttaâs harsh, polluted environments and see how the development team brought Hutta to life in <span style='color: #708bc3'>these screenshots</span><br />
<br />
<img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20010.jpg' alt='Posted Image' class='bbc_img' /><br />
Drainage pipes spew poisonous gases into Huttaâs atmosphere.<br />
<br />
<img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20011.jpg' alt='Posted Image' class='bbc_img' /><br />
A patient Chemilizard hunts for his next victim.<br />
<br />
<img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20012.jpg' alt='Posted Image' class='bbc_img' /><br />
Organized crime, torture, and imprisonment are common activities that occur in the Hutt Palace.<br />
<br />
<img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20013.jpg' alt='Posted Image' class='bbc_img' /><br />
A great Hutt crime lord decides the fate of a smuggler.<br />
<br />
<img src='http://i66.servimg.com/u/f66/13/46/68/60/ss_20014.jpg' alt='Posted Image' class='bbc_img' /><br />
Inside the cantina of the Hutt Palace - a popular place for indulging in drink, entertainment, and all manner of shady business ventures.<br />
<br />
Visit <a href='http://swtor.com/media/concepts' class='bbc_url' title='External link' rel='nofollow'>Swtor/Concept Arts</a> For there concept Arts.]]></description>
		<pubDate>Sun, 01 Mar 2009 09:26:35 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10540-the-planet-hutta-new-update/</guid>
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		<title>Video Documentary #2</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10539-video-documentary-%232/</link>
		<description><![CDATA[Video Documentary #2 <br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zpXChHAyRIQ&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zpXChHAyRIQ&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;"></param><embed src="http://www.youtube.com/v/&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/zpXChHAyRIQ&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/zpXChHAyRIQ&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;" type="application/x-shockwave-flash" width="425" height="350"></embed></object>]]></description>
		<pubDate>Sun, 01 Mar 2009 09:22:33 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10539-video-documentary-%232/</guid>
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	<item>
		<title>1# Video Documentary</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10538-1%23-video-documentary/</link>
		<description><![CDATA[The 1# Video Documentary of Swtor.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/K2taOfIUW2w&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/K2taOfIUW2w&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;"></param><embed src="http://www.youtube.com/v/&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/K2taOfIUW2w&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/K2taOfIUW2w&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;" type="application/x-shockwave-flash" width="425" height="350"></embed></object>]]></description>
		<pubDate>Sun, 01 Mar 2009 09:19:48 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10538-1%23-video-documentary/</guid>
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		<title>01.23.2009 Media Update</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10536-01-23-2009-media-update/</link>
		<description><![CDATA[<img src='http://img171.imageshack.us/img171/395/ss20090123jediacklay160rc7.jpg' alt='Posted Image' class='bbc_img' /><br />
An Acklayâs seemingly impenetrable pincers are no match for a Jedi.<br />
<br />
<br />
<img src='http://img253.imageshack.us/img253/5479/ss20090123preparedtodefyb2.jpg' alt='Posted Image' class='bbc_img' /><br />
On Korriban, you must be prepared to defend yourself at all times.<br />
<br />
<img src='http://img300.imageshack.us/img300/5880/ss20090123confrontationrx6.jpg' alt='Posted Image' class='bbc_img' /><br />
Not far from the Jedi enclave on Tython, a traitor is confronted.<br />
<br />
<img src='http://img171.imageshack.us/img171/850/ss20090123avoidance1600eh4.jpg' alt='Posted Image' class='bbc_img' /><br />
It takes skill to avoid detection by the Jedi.<br />
<br />
<img src='http://img300.imageshack.us/img300/5814/ss20090123harshelementsfc9.jpg' alt='Posted Image' class='bbc_img' /><br />
Face wraps and deflective armor provide protection from the harsh elements of Korriban.]]></description>
		<pubDate>Sun, 01 Mar 2009 09:04:22 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10536-01-23-2009-media-update/</guid>
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		<title>First SWTOR Article</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/10535-first-swtor-article/</link>
		<description><![CDATA[Greeting, we are going to bring you up to date on Star Wars the Old Republic. From first being announced on 10/21/08. The First Official Press release, was in SanFrancisco..<br />
<br />
<span style='color: #0000FF'>"OCTOBER 21, SAN FRANCISCO â LucasArts and BioWareâ˘, a division of Electronic Arts Inc. (NASDAQ: ERTS), today announced the development of Star WarsÂŽ: The Old Republicâ˘, a story-driven massively multiplayer online PC game set in the timeframe of the Star WarsÂŽ: Knights of the Old Republicâ˘ franchise. Star Wars: The Old Republic, being developed and published by BioWare and LucasArts, represents an innovative approach to interactive entertainment, featuring immersive storytelling, dynamic combat and intelligent companion characters.<br />
<br />
In Star Wars: The Old Republic, players will explore an age thousands of years before the rise of Darth Vader when war between the Old Republic and the Sith Empire divides the galaxy. Players can choose to play as Jedi, Sith, or a variety of other classic Star Wars roles, defining their personal story and determining their path down the light or dark side of the Force. Along the way, players will befriend courageous companions who will fight at their side or possibly betray them, based on the playersâ actions. Players can also choose to team up with friends to battle enemies and overcome incredible challenges using dynamic Star Wars combat.<br />
<br />
"Star Wars: Knights of the Old Republic is the most critically acclaimed Star Wars game in LucasArts history and a preeminent example of our companyâs interactive storytelling heritage," said Darrell Rodriguez, President of LucasArts. "For a long time, weâve long wanted to return to the franchise in a grand way, and we felt that the best setting for it was an online world that would allow millions of people to participate in the experience together. We knew that the developer capable of working with us to deliver an engrossing story with a fully-realized online world was BioWare."<br />
<br />
"Traditionally, massively multiplayer online games have been about three basic gameplay pillars - combat, exploration and character progression," said Dr. Ray Muzyka, Co-Founder and General Manager/CEO of BioWare and General Manager/Vice President of Electronic Arts Inc., "In Star Wars: The Old Republic, weâre fusing BioWareâs heritage of critically-acclaimed storytelling with the amazing pedigree of Lucasfilm and LucasArts, and adding a brand-new fourth pillar to the equation â story. At the same time, we will still deliver all the fun features and activities that fans have come to expect in a AAA massively multiplayer online game. To top it all off, Star Wars: The Old Republic is set in a very exciting, dynamic period in the Star Wars universe."<br />
<br />
Added Dr. Greg Zeschuk, Co-Founder and Vice President Development Operations, BioWare and Vice President, Electronic Arts Inc., "Star Wars: The Old Republic is set roughly 300 years after the events of Knights of the Old Republic, a timeframe that is completely unexplored in the lore. BioWare has been able to add to the Star Wars history in developing the gameâs story and has created an overarching narrative that players can enjoy, regardless of their play style. Our goal is to offer players an emotionally rewarding experience that combines the traditional elements of MMO gameplay with innovations in story and character development."<br />
<br />
Additional details on Star Wars: The Old Republic features, gameplay and release date will be announced at a later time. For more information about Star Wars: The Old Republic and to sign up for future product updates, please visit www.StarWarsTheOldRepublic.com."</span><br />
<br />
After this Release of information, the Star Wars the Old Republic website had begun. During this time, members and Star Wars fans all over the world, joined together to talk about the up coming MMO. During this time, Updates and articles were released every Friday. Showing a few different screenshots of how the game looked. The SWTOR crew had gone with stylized realizem, for the Graphic's. They say, they wanted there own unique style of gaming, considering all other game's were starting to look alike. <br />
<br />
They Released there first Documentary, explaining what they were doing to make it unique. Saying, they were adding the 4th pillar to the MMO style of game, "Story". Adding this Pillar will bring, a new style of gameplay to MMO's. Being able to change the way your character will progress, and become. <br />
Which side will you help? Being able to choose from either, Galactic Republic or Sith Empire. So far, Classes have not been released, besides that there will be 8 to choose from. Four Republic, four Sith? Who knows? Only Bioware does.. After a few months that have passed, they have released different screenshots, as well as articles and little bits of information. No hard information has been released, such as Classes, Races, player housing, etc. We do know that there will be support characters, as in "Knights of the Old Republic". Not much information has been released about them. Beside's, you can either help them, or betray them. Determining which side you will choose.<br />
<br />
After a few more months have passed, they released a new video. Showing the Planet of Tython. The Jedi had once resided on Tython before moving to Coruscant. They have rebuilt the Jedi Temple to train the New Generation of Jedi. This planet has the history, of being the Planet of the First Jedi, before moving to Coruscant. Giving a little bit of the information, on how they were creating the planet, and what we should looking forward to. <br />
Later on we have come to Releasing new information, on the Planet of the Hutts. Hutta, know as the smuggler's home planet. This Planet is covered with smugglers, so you had best be careful when on this planet. Other than that, there isnt much information on the rest of the planet of the Hutts. They have released some concept art, as well as some screenshots to show what the planet will look like. <br />
<br />
Dark Horse Comic's, and Bioware/Lucas Arts, are working on a Swtor Comic. They have released the first issue, located on the Swtor main site. Not much information has been released yet about the Comic, if its going to be part of the swtor story or not. We will be keeping an eye on this.<br />
Giving the great graphic's of the game, everything seems crystal clear. Everyone is expecting this game to be great, and I am one of them. I believe this game will be at the top of the charts after Released. So tune in every friday to see new updates from the Swtor (Bioware & Lucas Arts Team). <br />
<br />
Leon/DarkDemon<br />
CGE Network Staff]]></description>
		<pubDate>Sun, 01 Mar 2009 08:57:03 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/10535-first-swtor-article/</guid>
	</item>
	<item>
		<title>Started playing L2...</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8898-started-playing-l2/</link>
		<description><![CDATA[<strong class='bbc'>Started playing L2...</strong><br />
<br />
<em class='bbc'>My friends Lv78 Rouge Account...</em><br />
<img src='http://uploader.bydice.info/image/img/44c5de5997946c11b41e014bb3c10c6a/Shot00000.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<em class='bbc'>Me doing my first assassination quest...</em><br />
<img src='http://uploader.bydice.info/image/img/cd10e96f2c2d00d19db2173983fcb697/Shot00002.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
The Demonic Sword of Zachire drops while iam in game <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/tongue.gif' class='bbc_emoticon' alt=':P' /><br />
<img src='http://uploader.bydice.info/image/img/3739169368660d56b69652fe31df8acf/Shot00003.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<em class='bbc'>The sky goes crazy the screen shacks and crazy noises occur when this sword is dropped!</em><br />
<img src='http://uploader.bydice.info/image/img/44f1d6d0d852234e2d5790dd0e186f52/Shot00004.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<em class='bbc'>Some dwalf comes to my Orc village and attacks an NPC guard... to bad she got owned by the NPC.</em><br />
<img src='http://uploader.bydice.info/image/img/fbef7efe87f30975f2a6b4be1c39f533/Shot00010.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Thu, 08 Nov 2007 15:31:45 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8898-started-playing-l2/</guid>
	</item>
	<item>
		<title>L2 Hotkey</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8265-l2-hotkey/</link>
		<description><![CDATA[<img src='http://img254.imageshack.us/img254/8163/untitled1jf2.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Thu, 30 Aug 2007 06:56:33 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8265-l2-hotkey/</guid>
	</item>
	<item>
		<title>Stat Description. Monster Stat</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8264-stat-description-monster-stat/</link>
		<description><![CDATA[<img src='http://img440.imageshack.us/img440/7950/wiki1ky1.jpg' alt='Posted Image' class='bbc_img' /><br />
---------------------------------------------------------------<br />
<img src='http://img440.imageshack.us/img440/1780/wiki2xq0.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://img440.imageshack.us/img440/6310/wiki3vp9.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Thu, 30 Aug 2007 06:47:55 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8264-stat-description-monster-stat/</guid>
	</item>
	<item>
		<title>Lineage II in Comiworld</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8260-lineage-ii-in-comiworld/</link>
		<description><![CDATA[A few photos on Lineage II Event in Comiworld Cineleisure. <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/innocent.gif' class='bbc_emoticon' alt=':innocent:' /> <br />
<br />
<img src='http://img264.imageshack.us/img264/2959/comiworld2qd9.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://img184.imageshack.us/img184/1209/comiworld1up8.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://img263.imageshack.us/img263/4600/comiworld3wx0.jpg' alt='Posted Image' class='bbc_img' /><br />
the crowd got attracted !! but they just too shy to sit down and try LOL]]></description>
		<pubDate>Thu, 30 Aug 2007 03:52:58 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8260-lineage-ii-in-comiworld/</guid>
	</item>
	<item>
		<title>Question.</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8158-question/</link>
		<description><![CDATA[Not a huge problem... but i'm just wondering what this thingy is here, and what it does:<br />
<br />
<img src='http://img45.imageshack.us/img45/2467/l2qhh4.png' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Mon, 20 Aug 2007 17:17:00 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8158-question/</guid>
	</item>
	<item>
		<title>Lineage 2 Cosplay Costume</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8119-lineage-2-cosplay-costume/</link>
		<description><![CDATA[<img src='http://pic20.picturetrail.com/VOL1438/7653685/15268682/271966338.jpg' alt='Posted Image' class='bbc_img' /><br />
<img src='http://pic20.picturetrail.com/VOL1438/7653685/15268682/271966336.jpg' alt='Posted Image' class='bbc_img' /><br />
<img src='http://pic20.picturetrail.com/VOL1438/7653685/15268682/271966334.jpg' alt='Posted Image' class='bbc_img' /><br />
<img src='http://pic20.picturetrail.com/VOL1438/7653685/15268682/271966331.jpg' alt='Posted Image' class='bbc_img' /><br />
<img src='http://pic20.picturetrail.com/VOL1438/7653685/15268682/271966328.jpg' alt='Posted Image' class='bbc_img' /><br />
<img src='http://pic20.picturetrail.com/VOL1438/7653685/15268682/271966325.jpg' alt='Posted Image' class='bbc_img' /><br />
<img src='http://pic20.picturetrail.com/VOL1438/7653685/15268682/271966323.jpg' alt='Posted Image' class='bbc_img' /><br />
<img src='http://pic20.picturetrail.com/VOL1438/7653685/15268682/271966315.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
Figure out yourself what class are they  <img src='http://www.cgenetwork.com/forums/public/style_emoticons/default/laughing.gif' class='bbc_emoticon' alt=':laughing:' />]]></description>
		<pubDate>Thu, 16 Aug 2007 02:34:54 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8119-lineage-2-cosplay-costume/</guid>
	</item>
	<item>
		<title>Map</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8118-map/</link>
		<description><![CDATA[<img src='http://img101.imageshack.us/img101/443/interludemapqh4.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Thu, 16 Aug 2007 02:09:31 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8118-map/</guid>
	</item>
	<item>
		<title>Available Main Class</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8117-available-main-class/</link>
		<description><![CDATA[<img src='http://img54.imageshack.us/img54/2522/l2ib4.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Thu, 16 Aug 2007 02:06:58 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8117-available-main-class/</guid>
	</item>
	<item>
		<title>Other screenshots i found</title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8103-other-screenshots-i-found/</link>
		<description><![CDATA[<img src='http://www.ixbt.com/games/images/lineage2-4/03.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://img.hexus.net/v2/gaming/screenshots/lineage2/lineage2c_large_1.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/29/9/29/s29929_pc_48.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/20/0/56/s20056_pc_25.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://static.filefront.com/images/jmrufvrulv.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Tue, 14 Aug 2007 09:40:37 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8103-other-screenshots-i-found/</guid>
	</item>
	<item>
		<title><![CDATA[[CGE Ratings] Lineage II - Rate It Today!]]></title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8093-cge-ratings-lineage-ii-rate-it-today/</link>
		<description><![CDATA[<strong class='bbc'>[<span style='color: #FF0000'>CGE Ratings</span>] Lineage II - Rate It Today!</strong><br />
<br />
If you haven't yet rated the game, why not rate it today! <em class='bbc'>Please take note that only registered forum members may rate each game on the forums</em>. By voting you will help many other players come to conclusions on whether the game is suitable for them. You <strong class='bbc'>may </strong> also leave comments or other notices for other players or future players to take into consideration. <br />
<br />
You will be asked to rate the game in <strong class='bbc'>five </strong> (<strong class='bbc'>5</strong>) areas;<ul class='bbc'><li><strong class='bbc'>Gameplay:</strong> Quest structure, Player vs. Player system, Player Kill system, leveling, weapons, armour, skills and so on.<br /></li><li><strong class='bbc'>Graphics:</strong> Take into consideration, smooth, irregular, missing areas, unknown objects, layout and so on.<br /></li><li><strong class='bbc'>Sound:</strong> Is the sound or music repetitive, are the sounds realistic, are they sounds in sync with the moves and so on.<br /></li><li><strong class='bbc'>Performance & Lag:</strong> Does the game run properly, do you lag constantly, does the game crash and so on.<br /></li><li><strong class='bbc'>Service & Community:</strong> How would you rate the service of the game and the help guides provided within game and on the official website, is the community friendly or filled with botters, is the community helpful and so on.</li></ul>]]></description>
		<pubDate>Mon, 13 Aug 2007 10:27:46 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8093-cge-ratings-lineage-ii-rate-it-today/</guid>
	</item>
	<item>
		<title><![CDATA[[Screenshots] Official Lineage II Screenshots!]]></title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8092-screenshots-official-lineage-ii-screenshots/</link>
		<description><![CDATA[<strong class='bbc'>[<span style='color: #FF0000'>Screenshots</span>] Official Lineage II Screenshots!</strong><br />
<br />
<strong class='bbc'>NOTE:</strong> Click on images to enlarge.<br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/1.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/10.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/4.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/12.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/17.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/16.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/2.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/18.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/8.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/9.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Mon, 13 Aug 2007 09:58:12 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8092-screenshots-official-lineage-ii-screenshots/</guid>
	</item>
	<item>
		<title><![CDATA[[Posters] Official Lineage II Posters!]]></title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8091-posters-official-lineage-ii-posters/</link>
		<description><![CDATA[<strong class='bbc'>[<span style='color: #FF0000'>Posters</span>] Official Lineage II Posters!</strong><br />
<br />
<strong class='bbc'>NOTE:</strong> Click on the image to enlarge.<br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Posters/Chronicle_5_Poster(2000x2820).jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Posters/Dark_Elf_1(746x1024).jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Posters/Dark_Elf_2(4405X6046).jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Posters/Elf_1(5000X3600).jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Posters/Elf_2(3740X5000).jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Posters/Elf_3(719x1024).jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Posters/Elf_4(5154X3680).jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/Posters/Group_Poster_1(9281X6187).jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/Posters/Group_Poster_2(5644X7500).jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Posters/Group_Poster_3(6163X8240).jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Posters/Human_1(5165X6967).jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Mon, 13 Aug 2007 09:55:20 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8091-posters-official-lineage-ii-posters/</guid>
	</item>
	<item>
		<title><![CDATA[[Avatars] Lineage II - Choose Your Avatar!]]></title>
		<link>http://www.cgenetwork.com/forums/index.php/topic/8090-avatars-lineage-ii-choose-your-avatar/</link>
		<description><![CDATA[<strong class='bbc'>[<span style='color: #FF0000'>Avatars</span>] Lineage II - Choose Your Avatar!</strong><br />
<br />
Dear Lineage II Fans,<br />
<br />
The following avatars below are for you to use on either the CGE Network Forums or other forums, which allow the use of avatars. To change or edit your avatar simply click on "<strong class='bbc'>My Controls</strong>" located in the top right corner of the forums. You will find a option on the list which allows members to edit avatar settings.<br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_anakim.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_antharas.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_benom.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_dark_elf_female.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_dark_elf_male.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_dawn.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_devil.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_dusk.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_dwarf_female.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_dwarf_male.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_elf_female.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_elf_male.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_frintezza.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_human_female.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_human_male.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_lilith.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_logo.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_orc_female.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_orc_male.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_scarlet_von_halisha.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_sirra.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_strider.jpg' alt='Posted Image' class='bbc_img' /><br />
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<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_trex.jpg' alt='Posted Image' class='bbc_img' /><br />
<br />
<img src='http://cgenetwork.com/images/stories/L2/Avatars/avatar_valakas.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Mon, 13 Aug 2007 09:52:55 +0000</pubDate>
		<guid>http://www.cgenetwork.com/forums/index.php/topic/8090-avatars-lineage-ii-choose-your-avatar/</guid>
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